The controls for Jak 3. Originally released on the PlayStation 2 in November 2004, the game was later ported to the PlayStation 3 and PlayStation Vita in February 2012 and June 2013, respectively, as part of the Jak and Daxter Collection. As such, both the controls for the standard DualShock controller and those for the Vita will be included. Furthermore, the game received official emulation support on the PlayStation 4 in December 2017, though the controls to that of the PlayStation 2 and 3 releases are identical, save for the Select and Start buttons being mapped to the left and right sides of the touch pad, respectively.
Jak is the main character, who you control for nearly the entirety of the game, be it on foot or on board a vehicle, animal mount, or device.
Move the player character around.
Move the camera around.
Jump twice in the air for extra height.
Crawl around while in the crouching position.
Jump higher from a crouching position.
Roll once in your current line of direction.
From a roll on the ground, perform a launching somersault in the air to reach long distances. Press when landing to do a high jump immediately after.
Hi-jack, enter, or mount a drivable vehicle or machine.
Punch / Gun whack
Sliding/lunging punch (whack with Morph Gun if equipped).
A 360-degree spin kick attack.
Aerial spin kick
A 360-degree spin kick in the air
+ , or +
+ , or +
Uppercut from a crouching position, or a sliding punch followed by an uppercut.
Dive fists-first from a jump to execute a top-down attack.
Continuous dive attack
(hold), (while in mid-air)
After a dive attack Jak will bounce back into the air, at which point another attack can be executed if timed properly.
or ; (hold)
Hold to submerge underwater, release to emerge. Use to swim around.
Fire one shot from your equipped or last-equipped weapon. Hold to fire continuously if using a blue mod, or prepare a charge if using a chargeable weapon. Press a second time after discharging the Gyro Burster to make the disk stationary.
Dark Jak is Jak's dark alter-ego, able to be activated at any time if dark eco has been collected (as indicated by the purple portion of the meter in the bottom left corner). During this form, Jak is unable to use zoomers, the JET-Board, or his guns. He is also incapable of rolling or crawling, but can still crouch. Additionally, dark powers acquired later on replace his usual moveset, though after performing either the Dark Bomb or Blast power he loses all collected dark eco, reverting to his normal form.
Toggle Dark Jak
Toggle Dark Jak mode. Hold briefly and release to activate, do the same to deactivate at any time (taking out the JET-Board will also deactivate Dark Jak mode).
Send a dark eco shockwave along the ground after jumping in the air and slamming your fist into the ground, dealing damage within a large radius to enemies and objects on the ground and some in the air.
Dark Jak mode not required, and can only be activated at a dark idol, turning Jak invisible for a short time. (Note that you can purchase a secret to toggle invisibility with while in Dark Jak mode without the need for a dark idol.)
The counterpart to Dark Jak, Light Jak offers defensive skills as opposed to offensive. Unlike directly summoning Dark Jak and then using any skills as you wish, Light Jak must be summoned by activating a specific ability of his that you have acquired. Only three of these then allow continued use of the mode and any other skills he possesses. Light Jak is unable to use vehicles, various devices, or ride animals, nor can he crawl or crouch. Unlike Dark Jak, however, he is capable of using his Morph Gun weapons.
As long as the button is held, Light Jak is surrounded by an impenetrable barrier, but is not able to attack enemies in turn. Replaces his spin kick move when acquired. Does enable Light Jak for continued use.
The JET-Board is a hoverboard that allows Jak to cruise at higher speeds, or cross otherwise difficult or impossible sections like water (cannot ride over lava).
Equip the JET-Board, if available; or put it away if currently using it.
Control the direction of the JET-Board.
Move the camera around.
Hop in the air.
+ (after landing)
Jump immediately after landing from a previous jump to get a boost jump.
Duck and then jump for a higher reach.
(near rail or edge; hold)
Grind on rails and edges of certain objects and platforms.
A short range wave attack that is emitted from the JET-Board.
180 degrees turn-around
An immediate 180 degrees turn-around, will increase speed slightly.
Flips and spins
Perform a flip (±vertical axis) or spin (±horizontal axis). The former will allow you to achieve extra height and hang time, while the latter will give Jak a speed boost upon landing if he performed a perfect 360.
Perform a variety of tricks depending on angle of .