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Template:Appearances

Jak II script comprises the full verbal transcript of Jak II.

Notes
  • Cutscenes and missions are ordered according to the scene player, except for obviously misplaced cutscenes.
  • Some scenes are interspersed within a mission, or are otherwise related, therefore some scenes may be placed non-chronologically but instead prior to or after their respective mission section.
  • Some in-game dialogue is not included in their respective sections if they are not unique to said section. These lines will be placed together in a single section in the § Miscellaneous section.
    • However, some dialogue is triggered only once upon introduction, despite technically being able to be triggered elsewhere if the introduction happened there. In these cases, the dialogue is placed in the earliest possible section.

For other information regarding the format and layout of this article, see the transcript guideline.

Act 1

Strange New World

Samos Hagai (narrating): For every age, there is a time of trial: The rocks faced such a fire before they were the strength beneath our feet; The plants braved vast winds before their roots could give us life. As a sage of considerable years, I have known only one such great ordeal. Yet the hero it created was a champion for all time.

Samos Hagai: Today's the big day, Jak. I hope you are prepared... for whatever happens.

Keira: I think I've figured out most of this machine. It interacts somehow with that large Precursor ring. I just hope we didn't break anything moving it here to the lab.

Daxter: Easy for you to say! We did all the heavy lifting!

Samos Hagai: Daxter! Don't touch anything! Though the Precursors vanished long ago, the artifacts they left behind can still do great harm!

Keira: Or great good! If you figure out how to use them.

Samos Hagai: I've had some experience with such things. I know you can make it work.

Daxter: Looks like Jak's still got the mojo!

Keira: Interesting. It appears to be reading out some preset coordinates.

Daxter: Wow, look at that!

Metal Kor: Finally, the last Rift Gate has been opened!

Daxter: (screams) What are those things?!

Samos Hagai: So this is how it happened...

Metal Kor: (roars) You cannot hide from me, boy!

Keira: Do something, Jak!

Daxter: What's this do? O–or that? How 'bout this one? Everybody, press all the buttons!

Keira: What was that thing?!

Samos Hagai: Hang on everyone!

Daxter: (screams) I want off this thing!

Keira: (screams)

Samos Hagai: Find yourself, Jak!

Daxter: Okay, I swear, that's the last time I ever, ever, touch any stupid Precursor crap!

Guard: There he is. Move in. Step away from the animal!

Daxter: (screams)

Erol: Forget the rat! The Baron wants him.

Erol: We've been waiting for you.

Daxter: Don't worry, Jak! I'll save you before you know it!

On-screen: Two Years Later...

Jak: (yells)

Computer voice: Dark eco injection cycle complete. Bio readings nominal and unchanged.

Baron Praxis: (humphs) Nothing! I was informed that this one might be different!

Erol: He is surprisingly resistant to your experiments, Baron Praxis. I fear the Dark Warrior Program has failed.

Baron Praxis: (shouts) You should at least be dead with all the dark eco I've pumped into you!

Erol: What now? Metal Head armies are pressing their attacks. Without a new weapon, my men cannot hold them off forever.

Baron Praxis: I will not be remembered as the man who lost this city to those vile creatures! Move forward with the final plan! And finish off this "thing" tonight!

Erol: As you wish.

Erol: I'll be back later...

Daxter: Ding ding, third floor. Body chains, roach food, torture devices. Hey buddy, you seen any heroes around here? Woah! What'd they do to you? Jak, it's me, Daxter!

Daxter: That's a fine hello! I've been crawling around in this place, risking my tail—literally—to save you! I've been looking for you for two years! Say something, just this once!

Jak: I'm gonna kill Praxis!

Daxter: (shushes) Right now we gotta get you out of here. Just let me figure out how to open the security locks on your chair so I can–...

Dark Jak: (screams)

Daxter: Or uh, you could do it. Jak? Easy now. Easy buddy. It's-it's your old pal Daxter, remember?

Dark Jak: (screams)– Daxter?

Daxter: What the heck was that?! Sheesh! Remind me not to piss you off! Come on tall, dark, and gruesome, we're out of here. I uh, brought you some new threads, put 'em on.

Escape from fortress (gameplay)

(After collecting an orb for the first time.)
Daxter: These Precursor orbs are worth a lot now. We might find a few hidden around, or get some doing difficult tasks. We'll be able to buy stuff with them.

(Upon approaching the stack of boxes in the first room.)

Daxter: Do you remember how to jump?

On-screen: Press X to jump

(Upon entering the corridor after the first room.)

Daxter: Please tell me you remember how to roll.

On-screen: Press L1 while moving to roll

(Upon entering the second room following the corridor.)
Computer voice: Alert: Prison escape in progress.

(Upon reaching the top-most ledge in the second room.)

Daxter: Ooh, that's a high ledge. Try jumping once, then jump again while in the air to reach that one.

On-screen: Press X then X again in the air

(Upon approaching the first couple of crates. Note that Daxter's line will only occur if you don't first break the crates before he finishes the preceding line. If this is the case, Daxter will skip to the second next line.)

Daxter: There are lots of Krimzon Guard crates lying around for the taking. Break that crate!

On-screen: Press Square or Circle to attack

(After breaking a crate containing a health pack. Note that this line will not occur if you break the crates before Daxter finishes the preceding line.)
Daxter: Good job! That crate had a health pack inside. Pick it up. You'll want to keep healthy, Jak, or uh, who'll do the fighting?

(Upon approaching the third crane platform.)
Computer voice: You are in a restricted sector. This sector is on high alert.

(Upon approaching a high ledge following the crane platforms.)

Daxter: If you duck before you jump, you'll go higher. You'll need a high jump to reach the top of this ledge, Jak!

On-screen: Press L1 then X for a high jump

(Upon approaching the first guard.)
Daxter: Guards, Jak! Do your uh, stuff.

(The guard dialogue below is fixed and will only occur the initial playthrough.)

(Upon approaching the second guard.)
Guard: We're beginning our sweep!

(While moving further through the fortress.)
Guard: We're moving in.

Computer voice: Surrender yourself. You are under arrest.

(Upon approaching the first big gap.)

Daxter: You can get a longer jump by rolling into it.

On-screen: Roll and then press X for a long jump

(Before approaching the fifth room.)
Guard: We have movement on level one.

(While going through the room with a grated floor, with guards shooting at you from below.)

Guard: Prisoner sighted, we got him!

Guard: Prisoner on level two!

(Upon reaching the first breakable platform.)

Daxter: If you jump then dive, you'll crash down to the ground hard enough to break lots of things. Breaking stuff's fun right?

On-screen: Jump and press Square in the air

(After entering the flooded, waste-filled room.)
Computer voice: There is no escape.

(After escaping from the fortress.)
Daxter: We're free Jak, thanks to me! Nice to breath some fresh air, huh? We'll get that Baron Praxis guy, all right!

Meeting Kor and the Kid

Kor: Hello strangers, my name is Kor. May I help–...

Jak: You look like a reasonably smart man. I want information. Where the hell am I?!

Daxter: Uh, sorry. He's new to the whole conversation thing.

Kor: Well, my angry young friend, you are a "guest" of his "majesty" Baron Praxis, the ruler of "glorious" Haven City.

Jak: I was just a "guest" in the good Baron's prison.

Kor: Inside a cell, or inside the city, walls surround us both; we are all his prisoners.

Kor: Talk about being in the wrong place at the wrong time, I-I'd move on if I were you.

Guard: By order of his eminence, the Grand Protector of Haven City, Baron Praxis, everyone in this section is hereby under arrest for suspicion of harboring Underground fugitives. Surrender and die!

Daxter: Uh, excuse me sir, don't you mean, "Surrender, or die"?!

Kor: Not in this city. Protect us from these guards, and I'll introduce you to someone who can help you!

The Underground

Daxter: That was cool! Do it again.

Jak: Something's... happening to me. Something he did... I can't control it!

Kor: Very impressive.

Daxter: Uh, you okay Jak?

Kor: What you just did was very brave. This child is important.

Daxter: This kid? He looks kinda scruffy.

Guard: You are in a restricted zone. Move along.

Kor: Thank you for your help, but I must get this boy to safety.

Daxter: Hey! What about us?

Kor: There is an underground group waging war against Baron Praxis. Its leader, the Shadow, could use fighters like you. Go to the Slums, find a dead-end alley near the city wall. Ask for Torn, he can help you.

Talk to Torn 1 (gameplay)

(Some time after resuming gameplay.)

Computer voice: The city map is displayed in the lower right.

Computer voice: Follow the icons on the map to reach important destinations.

(While using a zoomer for the first time.)

Computer voice: Welcome to the city transportation system. You can hover in one of two zones: low and high. Try switching hover zones.

On-screen: Press R2 to change hover zones

(After exiting the vehicle without switching hover zones.)
Computer voice: Thank you for using the vehicle.

(After switching hover zones, only if having stayed in the vehicle.)
Computer voice: Switching hover zones may help avoid traffic or ground obstacles.

Meeting Torn

Jak: We're looking for a guy named Torn. Kor sent us. Um, are you Torn?

Daxter: Maybe this guy's a mute, like you used to be.

Torn: New faces make me nervous. Word is you're out to join the fight for the city. You know, picking the wrong side could be... unhealthy.

Jak: We want to see the Shadow.

Torn: (chuckles) Not likely. If you want to join something, why don't you and your pet go join the circus? Heh. Unless you've got the fur for a really tough task. Steal the Baron's banner from the top of the ruined tower and bring it back to me. Then, maybe we'll talk.

Getting the Banner

Daxter: (yells)

Daxter: (yells)

Daxter: (groans)

Torn: Yeah. I guess you guys are in.

Daxter Gets a Mouthful

Daxter: Whew! Being a big hero sure makes you thirsty!

Daxter: (gargles, gags, spits)

Torn: The Baron turned off all water to the Slums. He's willing to sacrifice innocent lives just to destroy the Underground. I shouldn't be surprised. I've seen his evil before, while serving in the Krimzon Guard. That's why I quit.

Jak: You were a Krimzon Guard?! Huh. Oh, that explains your charming sense of humor.

Torn: My friend in the Guard tells me the valve to turn the water back on is located outside the city, at the pumping station.

Jak: Outside the city? What about the security walls?

Daxter: What about the metal heads?! It ain't no petting zoo out there. Peeps be getting deep sixed!

Torn: Find the large drain pipe in the north wall. It'll take you outside the city to the pumping station. Get to the main valve and open it. If you survive, the Slums will be indebted to you. If not, maybe we'll have a touching moment of silence in your honor.

Daxter: I'd like to give him a "touching moment".

Find pumping station valve (gameplay)

(Upon encountering metal heads for the first time.)
Daxter: Jak, those are metal heads!

Daxter Rides the Pipe

Daxter: Ah, the valve. Allow me.

Daxter: (heaves)

Daxter: (screams, groans)

Daxter: Jak, help.

Daxter: Jak, help.

Daxter: Jak... please... help...

Daxter: Don't say it. Don't even chuckle. Next time, you turn the valve.

Torn and the Ammo Dump

Torn: The Slums' water is back on! I'd love to see the heads roll when the Baron finds out!

Jak: Yeah, I'm sure he's losing lots of sleep over this armpit of the city. We've done what you've asked. Now when do we see the Shadow?

Torn: When I say so, if I say so. But before I even think about it, I want you to take care of an ammo dump we've I.D.'d in the fortress. Lots of Krimzon Guards, constant patrols. We know it's vulnerable, and the Underground needs you to blow up all the ammo you find inside. Get all of it, and we'll deal a body blow to the Baron.

Daxter: You're sending us in, tough guy! So what's with this "we'll deal a body blow" stuff?

Jak: That's fine. I want the Baron to know that it's me who's hurting him.

Blow up ammo at fortress 1 (gameplay)

(After going through the gate to the left once inside.)
Computer voice: Unauthorized use of fortress door. Activating security tank.

(While failing to break the electrified tubes.)
Daxter: Break those tubes in the center.

Metal Heads in the City?

Daxter: Cool, that's a security pass! We need those to get through city check points.

Jak: (shushes)

Guard: These barrels are the latest shipment of eco. The Baron says take them and get out!

Metal head: (growls)

Jak: Metal heads in the city? Why are the guards giving them eco?

Blow up ammo at fortress 2 (gameplay)

On-screen: Red Security Pass Acquired

(Upon nearing the ammo and missile in the final fortress room.)
Daxter: That must be the ammo and missile Torn told us to blow up!

(While not actively damaging the missile.)
Daxter: Get the tank to shoot the missile.

(After destroying one, two, three, and four of the cooling system machines, respectively.)

Computer voice: Warning: Missile cooling systems damaged.

Computer voice: Alert: Back-up cooling system failure. Emergency override initiated.

Computer voice: Missile systems at critical overload. Fail-safe not responding.

Computer voice: Danger: Warhead detonation imminent. Evacuate immediately.

Fire in the Hole!

Daxter: This place has too much excitement! We need to move back to the country.

Torn's Delivery

Daxter: The Demolition Duo has returned! One barbecued ammo dump, served up hot!

Jak: We saw something odd while torching that ammo. The Baron's guards were giving barrels filled with eco to a group of metal heads!

Torn: Really? The Shadow will be very interested to hear that.

Daxter: You know so far, your gigs have been easier than stealing grass from a sleeping yakow.

Torn: (chuckles) You and the rodent want to start proving yourselves? One of our suppliers needs his payment delivered—a bag of eco ore. Take the zoomer parked out back, and drive it to the Hip Hog Heaven Saloon in South Town. Ask for Krew—he'll be there. And don't let the Baron's patrols stop you. By the way, when you get there, pump Krew for information. He's wired into the city and may know what the Baron is up to.

Daxter: You can count on us!

Torn: Are you still here?

Make delivery to Hip Hog Saloon (gameplay)

(Upon approaching the first guard roadblock.)
Torn (communicator): Jak, it's a guard roadblock, get out of there!

(Upon approaching the second guard roadblock.)
Torn (communicator): They've set up a roadblock, they're on to you!

(Throughout the pursuit.)

Guard
  • We can't keep up!
  • We are in pursuit.
  • Stop that vehicle!
  • He's got a package!
  • He's got a cargo, move in!
  • Suspect has suspicious cargo!
  • All units close in on vehicle!
  • You're under arrest, pull over!
  • We think it's an illegal shipment.
  • Suspect in known Underground vehicle.

Meeting Krew and Sig

Daxter: Let me handle this, Jak. Watch my finesse and style.

Jak: Don't forget to ask about–...

Daxter: Everything's cool. Nobody panic. Hey, big guy!

Daxter: You Krew? Well we shook the heat, and your shipment's in primo condition.

Krew: That's good eh, because a cargo of rare eco ore is worth more than ten of your lives! Mmm, and of course, I'd be forced to collect (inhales) slowly... (chuckles) The Underground will take anyone with a pulse these days. And what do we have here? The Shadow's mascot of the month? Ooh, soft. Sig, this fur would go well with my silk suits, eh?

Daxter: Listen, uh, tons of fun, anyone can see that you, uh, and I have the real juice in this burg. We're both players, right? We're both looking for a piece of the action, right? I think we can do business... right?

Jak: We did you a favor, now it's your turn. Why is the Baron giving eco to metal heads?

Krew: Questions like that could get a person killed, eh!

Krew: Sig, pay "el Capitan" here, and his friend, a bonus. If you want to see what that baby can do, try the gun course outside. Show me some skill with that hardware, and I'll hire you for a job or two, eh?

Beat Scatter Gun course (gameplay)

(Some time after the previous cutscene ends.)
On-screen: Scatter Gun Acquired

(Upon walking into the gun course.)

Sig (communicator): Hold on there, we need to teach you how to use this baby. The Scatter Gun is a good short-range weapon, with a wide field of fire. To fire the weapon, press the trigger.

On-screen: Press L1 to fire

(After firing the Scatter Gun.)

Sig (communicator): Good! Some kick, huh? It's not the fastest firing weapon in the world, though. You can put your weapon away or pull it out at any time. Try putting the weapon away.

On-screen: Up puts weapon away

(After putting away the Scatter Gun.)

Sig (communicator): Easy, huh? Now take the weapon back out.

On-screen: Up or L1 brings weapon out

(After taking back out the Scatter Gun.)
Sig (communicator): Good! You can find red ammo inside Krimzon Guard crates.

(After the previous line, if you have not yet shot all the crates.)

Sig (communicator): Shoot the crates.

On-screen: Shoot the crates

(After shooting some crates. Note that this will be skipped if you have already shot all the crates.)

Sig (communicator): Great, now you're ready.

Sig (communicator): You want to try the Scatter Gun course?

On-screen: Press X to play Scatter gun training?

(Upon beginning the course.)
Sig (communicator): Shoot every target. The faster you shoot each target, the more points you'll get.

(Upon encountering a civilian target.)
Sig (communicator): Hold your fire on civvies—hit a friendly target, and points will be deducted.

The Job Offer

Krew: Excellent shooting, Jak! Ever thought about being a wastelander, hmm?

Jak: Can't say that I have.

Krew: Wastelanders find items for me outside the city walls, eh. Any artifact or weapon worth having comes through my hands. Work for me and I'll throw you some of the sweeter items your way, hmm?

Jak: Kill metal heads, get toys. Sounds good to me.

Daxter: Slow down, Jak and the fat man. You two had better run that by me again. 'Cause there's no way I'm going outside the city to face more metal heads!

Krew: Sig will show you the ropes.

Sig: So you want to be wastelanders, huh doughboys? Well, we'll see what you're made of when we get out in the thick. Krew wants some new trophies to put butts in chairs at the Hip Hog. So I'm gonna bag him five nasty metal heads at the pumping station.

Daxter: (gulps)

Sig: Don't wet your fur, chili pepper, cause we're rollin' with the Peace Maker!

Daxter: Whew! I need one of those! Where'd you get it?

Krew: Don't ask. Sig needs someone to watch his back while he tracks the metal heads, eh?

Sig: We'll meet at the pumping station. Listen cherries, don't you leave me dangling in the wind out there!

Jak: Let's do it.

It's Gonna Be Fun!

Sig: Hello, cherries. Ready to hunt a few metal heads? Follow me, stick close, and watch my six. It's gonna be fun!

Boom Baby!

(Nonverbal cutscene.)

Thumbs Down

(Nonverbal cutscene.)

Bye Bye

(Nonverbal cutscene.)

The Trick

(Nonverbal cutscene.)

Say Goodnight

(Nonverbal cutscene.)

Protect Sig at the pumping station (gameplay)

(Note that the five preceding cutscenes are interspersed during this mission.)

(Upon starting the mission.)
Sig: Here we go.

(Upon engaging the first enemies.)
Sig: Here comes trouble.

(Upon approaching the pumping platforms.)
Sig: Follow me.

(As Sig prepares to charge up the Peace Maker.)
Sig: Get behind me while I toast that tank.

(After the tank is destroyed.)
Sig: This way.

(Upon approaching the next couple of metal heads.)
Sig: Toast those bad boys up ahead.

(After defeating the aforementioned metal heads.)
Sig: Great kid, great! Don't get cocky.

(As Sig catches back up.)
Sig: Did you miss me?

(Upon reaching the bridge.)
Sig: Quick, drop the bridge!

(While failing to do so.)
Sig: Jump up and grab the bridge to bring it down!

(After lowering the bridge.)
Sig: Let's get across the bridge before they come back.

(Upon sighting the first target.)
Sig: There's our first target. Keep the other creatures back while I charge up the Peace Maker.

(After Sig kills the first target.)
Sig: That's one fried metal head. Let's get to the next target.

(After killing the next few metal heads.)
Sig: With metal heads, I say shoot first, ask questions later.

(Upon sighting the second target.)

Sig: There's the second scum bag, sitting pretty.

Sig: Cover me!

(After killing the second target.)
Sig: Boom baby, one less metal head to think about. Next target.

(Upon approaching the second bridge.)
Sig: Drop that lift cap while I hold them off.

(As Sig prepares to charge up the Peace Maker.)
Sig: Watch my six while I toast this bad boy. The trick is to not hit the pipes.

(After killing the third target.)
Sig: Now that's what I call "blowing someone's mind".

(Upon engaging the next group of enemies.)
Sig: Waste the suckers.

(As Sig prepares to charge up the Peace Maker.)
Sig: Got to thread the needle this time.

(After killing the fourth target.)
Sig: (laughs) Metal head flambé.

(Upon being ambushed by metal heads.)
Sig: Look out, we got company!

(When Sig's Peace Maker jams.)
Sig: Damn, my gun's jammed! Take over! Get 'em while I fix my gun!

(After Sig fixes the Peace Maker.)
Sig: Okay, the Peace Maker is back online! Let's move.

(After defeating the ambush.)
Sig: Thanks for covering my butt, that was close.

(As Sig prepares to charge up the Peace Maker.)
Sig: Last target, then we go home.

(Before firing at the fifth target.)
Sig: Say goodnight, baby.

(While not staying close to Sig.)

Sig
  • Stay close.
  • Hurry up kid, I don't have all day.

(Upon failing the mission.)

Sig
  • Never trust a rookie.
  • I don't work with amateurs.
  • Come back when you're serious.
  • You're wasting my time, this mission is over.
  • You cherries can't handle this mission, we're through!
  • We're finished until you guys get serious.

You Did Good Rookie

Sig: Boom! Home team: five, metal heads: nothing! That was the last one. Tell Krew we got 'em all cooked and canned. I'm gonna clean Peace Maker and pick up the trophies. You did good, rookie.

Krew's Sewer Job

Krew: You boys are turning out to be quite useful, eh? Hmm, I have another task for you. The sewers used to be a fabulous smuggling route for me, before the Baron installed security devices.

Daxter: And before those late night snack runs kept you from fitting out the front door.

Jak: I bet you've hatched another brilliant plan in that hungry little brain of yours. So... who or what do we have to shake down, knock out, or blow up?

Krew: Well, I need someone to go down and shoot every sentry gun in the sewers. And, I'll give you a sweet weapon upgrade if you succeed.

Daxter: Let me guess. Dank, murky water? Reeks worse than your breath at an oyster fest? Fuller o' metal heads than your plate at a one-pass buffet? And of course, weapons more lethal than your ever so tighty-whities on a hot summer day? Look, donut hole, why don't we float around here looking hot and heavy, and you go roto-root the pipes?

Jak: We're not doing anything until you tell us why metal heads are trading with the Baron's forces!

Krew: I should have had you both knee-capped, eh! All I know is that the Baron cut a desperate deal with the Metal Head leader. Metal heads need eco, so the Baron supplies them with regular shipments. In return, the Metal Heads agreed to attack the city just enough to satisfy the Baron's continued rule.

Jak: Yeah, but how long can that deal last?

Krew: Well, the Baron is running short on eco, eh? And the metal heads are short on patience! Baron Praxis needs this war to keep in power. Otherwise, the city would put the true ruler on the throne, wherever that little brat is.

Jak: Daxter and I will clear your sewers. And, we haven't forgotten about that weapons upgrade you promised in return.

Krew: Bloodsuckers!

Destroy turrets in sewers (gameplay)

(Upon approaching a sentry gun, without having already destroyed one.)
Daxter: Shoot the gun Jak!

(Upon destroying a sentry gun for the first time.)
Krew (communicator): That's one turret down, keep looking!

(Upon destroying a sentry gun for the second time.)
Krew (communicator): Two turrets. Good work so far!

(Upon destroying a sentry gun for the third time.)
Krew (communicator): Three turrets gone, nice. Keep it up.

(Upon destroying a sentry gun for the fourth time.)
Krew (communicator): Brass work boys! You destroyed all the turrets, eh. Now, come back to the Hip Hog.

What is That Smell?

Krew: What is that horrible smell?! (sniffs)

Daxter: Oh, great! We do your dirty work in the sewers, and come back smelling worse than a wet hip hog in a warm barn.

Daxter: (sniffs) This could have a serious impact on the lady factor.

Krew: No. Ugh, I think it was my lunch, actually.

Krew: Nice work in the sewers, eh. I guess you're looking for that weapon upgrade, hmm. Well, there's a Blaster mod stashed in some crates at the Port. Find it, and it's yours. (laughs)

Getting the Yellow Gun

(Nonverbal cutscene.)

Beat Blaster gun course (gameplay)

(After the previous cutscene ends.)
Sig (communicator): The Blaster is a good all-around choice with a nice rate of fire. This weapon requires more aiming ability. You can switch weapon modes at any time.

On-screen: Press UpDown to switch weapons

(After switching weapons.)
Sig (communicator): You can combo your attacks by kicking then firing your weapon. Kick the first target, then shoot while kicking to automatically hit the second target.

On-screen: Kick a target then press L1 for a rapid fire combo

(If you fail.)
Sig (communicator): Not quite, try again. Kick, then shoot, almost at the same time.

(If you succeed.)
Sig (communicator): Now that's a wastelander move! They won't know what hit 'em.

(Before starting.)
Sig (communicator): You can find yellow ammo in crates. Would you like to test your skills on the gun course?

On-screen: Press X to play Blaster training?

Vin Needs Help

Torn: One of the Baron's mining operations is under attack by the metal heads.

Jak: That's not our problem.

Torn: It is our problem when the foreman's one of the Underground's best informants! His name is Vin, and he's just valuable enough to save. Find the warp gate at the power station, and use it to travel to the strip mine, so you can rescue Vin's pathetic hide.

Daxter: Hey! Tattooed Wonder, how come we get all the crappy missions?!

Torn: Because I... don't... like... you.

Daxter: Fair enough.

Torn: Whatever deal the Baron made with the Metal Heads, the city's eco is almost gone, and his time is running out. If we don't get the kid back on the throne soon, there may not be a city left to defend.

Meeting Vin

Vin: (screams) Stay back!

Daxter: Do something, Jak! This guy's crazy!

Jak: Hey, are you Vin? We're here to help. Torn sent us.

Vin: Stay back!

Jak: Look, if we were here to kill you, you wouldn't be talking right now!

Vin: Oh, friendlies? Oh, thank goodness! Wai... so... wh... where's the army?

Daxter: Uh, we're it.

Vin: What? Just you two? What do they think I'm worth?

Jak: I'm beginning to wonder that myself! If you want, you can stay here and be metal meat, but Daxter and I are leaving before those monsters get back.

Krew's Racing Contract

Krew: I have a proposition for you, Jak. Racing is the biggest sport in the city! Erol is the undisputed grand champion. He's crazy, and dangerous on the track (laughs), my kind of guy. Only a fool would dare race against him, eh! And that's where you two come in. A client of mine is looking for a fast driver for her racing team. Here's a security pass to get you into the stadium section. Uh, and your contract with just a few trifles for me. I've uh, already signed your name to save time, hmm?

Daxter: We the racers hereby agree to give Krew all proceeds from race earnings, endorsement fees, broadcast royalties, syndication residuals, vehicle sponsorships, mall appearance fees, collectible card assets, fast food tie-ins, use of likeness rights, talk show deals, clothing lines, all print rights including book, novella, comic, pamphlet, ticker tape, neon sign and bathroom graffiti designs, (breathes in) toy rights, shoe lines, mood rings, game rights—game rights?!—vitamin endorsements, city kickbacks, movie deals, and of course, all death and dismemberment accident insurance claims.

Krew: (chuckles) We can work out the tiny details later. If you can get from here to the race garage near the stadium in less than three minutes, my client said that she would consider letting you drive for her team. Make me proud, hmm?

Beat time to race garage (gameplay)

On-screen: Green Security Pass Acquired

Who's Behind the Curtain?

Jak: Uh, hello? Krew said someone was looking for a race driver?

Keira: I'm busy right now. You must be Krew's new errand boys. Look, I don't mean to be rude, you did get here fast, but I'm not interested in any new drivers right now, and I've got work to do.

Jak: Is there anything we can do?

Keira: No! I'm, uh, working on a secret, uh, uh, vehicle project.

Jak: Okay, sorry.

Keira: Listen, if you think you've got the guts to race in this town, try taking my prototype JET-Board out on the stadium course. Beat the stadium challenge, and maybe I'll consider you for my team.

Win JET-Board stadium challenge (gameplay)

(After picking up the JET-Board.)
Keira (communicator): You can get on and off the JET-Board at anytime.

On-screen: Press R2 to get on the board

(After getting on the JET-Board.)
Keira (communicator): You can jump on your JET-Board.

On-screen: Jump : Press X

(After jumping.)
Keira (communicator): You can get a higher jump by ducking before you jump.

On-screen: Duck jump : press L1 then X

(After doing a duck jump.)
Keira (communicator): Jump and jump again a little after you've landed for an even bigger launch. Try getting up on that higher ledge with a boost jump!

On-screen: Boost jump : press X just after landing from a jump

(While not jumping onto the ledge.)
Keira (communicator): Try getting up on that higher ledge with a boost jump!

(After landing on the ledge.)
Keira (communicator): You can land on a rail and grind across it. Try grinding on that rail.

On-screen: Grind : press Square and Left analog stick

(After grinding on the rail.)
Keira (communicator): You can spin in the air! Land a perfect three sixty for a speed boost.

On-screen: Spin : press X then L1 and Left analog stick

(After doing a 360-degree spin resulting in a speed boost.)
Keira (communicator): You can do flips while you jump!

On-screen: Flip : press X then L1 and Left analog stick

(After doing a flip.)
Keira (communicator): You can also do tricks for fun.

On-screen: Trick : press X then L1 and Left analog stick

(After doing a trick.)
Keira (communicator): Try to put a number of moves together to get points; get enough points to win the challenge.

(If you fail.)
Keira (communicator): Not enough points! Work on your moves.

(Upon completing the mission.)
Keira (communicator): Good job!

Jak Puts JET-Board Away

(Nonverbal cutscene.)

A Piece of Information

Jak: We beat the stadium challenge.

Keira: Great. People do get lucky. Listen, don't you have someone to collect money from, or beat up, or something?

Jak: You don't like us do you?

Keira: You work for that slime ball Krew; what's not to like?

Jak: Looks like you've won a few races. Isn't it true the city champion gets to tour the Palace?

Keira: Yeah... why?

Jak: Could you get me into the Palace?

Keira: A friendly visit, I gather.

Jak: Yeah, I'm a real fan of the Baron.

Keira: Okay. I'll help you out if you stop bothering me. I saw an old maintenance elevator at the base of one of the Palace support towers. That old lift might take you up to the Palace, if you can find a way to turn on the elevator's power.

Whine, Women, and Song

Daxter: Hi, sugarplum. You new here? Well whatcha got that's uh, hot and– Wait, I've seen you before. You're with the Underground!

Tess: (shushes) I'm Tess. Torn sent me to spy on Krew. Play along, and I may be able to get my hands on a few of Krew's secrets.

Daxter: Ooh, I love undercover work, baby! But uh, two can work better than one. Let me help you out.

Tess: (giggles)

Daxter: Wow! There sure are a lot of bottles back here.

Daxter: (drinks) Whew! Ooh that's, oh that, that goes down ah... Ooh boy, gee you s'pose that's real gold floatin' in there? How 'bout this purple stuff? (drinks) Whew! That's the stuff! Finally!

Krew: Jak, I need you and the talking rat to go around and make a few collections for me.

Daxter: (hiccups) (slurring) Hey there, five chins... how's crimes?

Krew: What's his problem, eh?

Daxter: (slurring) Nothin'... I'm just fine... (burps) mind your own business... (hiccups)

Daxter: I sometimes feel so very...

(Daxter continues to sing drunkenly and unintelligibly.)

Krew: Listen, I have six clients around town who are about to make money drops for me. I need you to collect each money bag as fast as you can and take care of any guards who get curious, hmm? Get to a money bag too late, and some townie might pick it up.

Daxter: ...feeling so dry! (slurring) You know what's the trouble with you, Krew? You got no vision... This place could be a real swinging joint... Hop Heg Hiven with more dancin', more mac'n, more women! Jak knows what I'm talking about!

Krew: Just collect all fourteen money bags before they disappear and bring them back here.

Daxter: I love you man!

Krew: If you lose even one bag, then don't come back, eh!

Collect money for Krew (gameplay)

(Upon completing the mission.)
Daxter: Let's bring the money back to Krew.

Quite the Money Collectors

Krew: Hmm, quite the money collectors, eh? Here's a gun upgrade. Now get out! I need my beauty nap.

Daxter: Trust me brother, there aren't enough hours in the day.

Talk to Torn 2 (gameplay)

On-screen: Scatter Gun Rate of Fire Increased

Torn Has a Mission

Torn: One of my old guard comrades was sent to the pumping station. There's been no word from the patrol, and after what you guys ran into out there, I'm afraid she may need some help.

Jak: Did you say "she"?

Torn: Don't even think about it.

Torn: Stop that! This is serious, you moron!

Daxter: Hwah! That's right! Don't mess with the sugar.

Torn: This friend of mine has helped the Underground many times before. Go back to the pumping station and take a look around. Render assistance if needed. Now get your squirrelly ass out of here.

Meeting Ashelin

Daxter: Eh, what the heck are we doing risking our lives to rescue some old Krimzon Guard hag anyway? She's probably got more facial hair than me!

Ashelin Praxis: Who the hell are you two?

Daxter: Mmm, I do love a woman in uniform! Wanna bark some orders at me? Woof woof! I'm your soldier on the front lines of love. Waiter, foxhole for two!

Ashelin Praxis: Keep talking and I'll raise your voice a couple of octaves.

Jak: Easy. Torn asked us to help you.

Ashelin Praxis: I don't need help. But you might. We've got company.

Find pumping station patrol (gameplay)

(When the metal heads advance.)
Ashelin Praxis: Here they come.

Daxter Makes His Move

Daxter: Watching me take care of those metal heads was uh, pretty exciting, wasn't it sugar?

Daxter: Hey! Sweet stripes! Gimme them digits so I can look you up sometime! We'll party hard, big city style!

Ashelin Praxis: Tell Torn Baron Praxis is planning something big. I think it has to do with that symbol.

Jak: What is it?

Ashelin Praxis: It's the seal of the House of Mar, the founder of Haven City. We're being sent out on suicide missions to locate artifacts from the time of his rule. If curiosity's worth dying for, you can ask the blind old soothsayer in the Bazaar named Onin. She might know something about all this. Here's my Bazaar access security pass.

Jak: Your name's Ashelin, huh?

Ashelin Praxis: We're even now.

Daxter: Wow! What a woman! (growls)

Vin Wants Scrambled Eggs

Vin: Hey I want to thank you guys for saving my butt out there at the strip mine.

Daxter: And we'd like to thank you for being such a bad shot!

Vin: Ah yeah, sorry about that guys. Hah, I'm a bit jumpy these days.

Daxter: Jumpy? We hadn't noticed! (screams) A metal head behind you!

Vin: (screams) What the! Who the! What? Wha! (panicked breathing)

Daxter: Just kidding. Nice reaction time though.

Vin: Not funny! Those metal heads have been attacking our mining operations and we're running out of eco! Eco power keeps the city Shield Walls up, and if the shield drops... Well, we can all kiss our butts goodbye!

Jak: I've got a few surprises for those metal heads.

Vin: You've got to keep the Shield Walls up until the Shadow figures out what to do. My readings show a drop in eco flow at the drill platform. Probably some metal head eggs sucking away power. So, use the warp gate to go to the platform and destroy every metal head egg you can find.

Destroy eggs at drill platform (gameplay)

(While failing to shoot the centurion after he moves his shield.)
Daxter: Shoot the metal head when he moves his shield!

(Upon completing the mission.)
Vin (communicator): You destroyed the last of the metal head eggs! That should give us a little more eco for the city. Good work!

Vin, Buddy. We Need a Favor.

Jak: Vin, buddy. We need a favor.

Vin: I can't help you with your eco bill.

Jak: We need you to switch on the access elevator in one of the Palace's support towers.

Vin: Sheesh, that's part of the old B-Zone power grid! It hasn't worked for years.

Jak: Well, if it's too hard for you, I understand. Power stuff can be tricky.

Vin: Tricky? (hmphs) I could route the B-Zone conduit lines through the bypass grid, shunting past the eco rings to connect the inductor tubes in series, then back through the outer wall indicator helix and across the resonant flux routes into the number five capacitor array. Assuming the circuits in the GX75B can handle the surge, I could link the phase loop lines into the primary coils, and presto, you've got instant lift juice!

Jak: Vin, you're a genius!

Vin: Eh, actually, Mar was the genius. People say he made most of this stuff long ago—the Shield Wall system, the eco grid... Anyway, to get that elevator moving, you gotta find and turn on all the old B-Zone power boxes located in the city. There are five of them!

Daxter: That doesn't sound so tough.

Vin: No. Except those power boxes are guarded by motion-sensing turbo cannons! But, if you can destroy the cannons, and switch the boxes on, I can do the rest. Just don't tell the Baron I ever saw you!

Turn on five power switches (gameplay)

(Upon completing the mission.)
Vin (communicator): Okay, the B-zone power grid is back online. Have fun being killed in the Palace.

Meeting Onin and Pecker

Daxter: Cool! Check out all the dead stuff!

Pecker: (bites)

Daxter: Ow!

Pecker: Touch the goods again, rat boy, and you'll be (squawks) counting with your toes!

Pecker: I am Pecker! Yes, yes, I know, my mother, she was, very vindictive. I am Onin's interpreter.

Pecker: Onin welcomes you, blah blah blah blah blah, the usual boring salutations. She says it is good to see you again, Jak.

Jak: But we've never met before.

Pecker: Before, after; it is all the same.

Daxter: Oh! Oh! Let me try! Uh, she wants a, she wants a yakow bone! A yakow bladder? No, no! I got it! For many moons... she has... waited for... a juice pop? A jewel shop? Oh! Oh! I know, she's got a hairball?! A hair lip? A hairy chest?

Pecker: Close... but no! Onin says you seek answers (squawks) about the Tomb of Mar.

Jak: So what do we need to know?

Pecker: She's going on and on about mystical energy channels, evil curses, stupid "wooh" crap. Forget all that! I'm gonna sum this up quickly, because now you're cutting into my siesta time. Onin wants you to recover three artifacts from the Precursor Mountain Temple. Not two. Not four. Three! Use the warp gate at the northwest side of the city, and bring back the three items you find!

Crashing the Machine

Daxter: I bet that's the prize! They won't miss that one tiny gear. Like candy from a baby!

Daxter: No one will ever know we were here!

Good Vibes

Daxter: (spasmodically) Woah, this puppy's got some vibration to it! This baby will put a smile on your face!

Daxter Gets Burned

Daxter: That's some peeper, huh?

Daxter: (sniffs) Something's cooking. Hmm, kinda smells like... burnt ottsel?! (yells) Wooh! Woah! Ah! Ah! Ah! Wooh! Wooh! Oh! Hot! Hot! Hot! Hot! Hot! Hot! Hot hot hot! Wooh! Woah! Oh! Oh! (sighs)

Find artifact in Mountain Temple (gameplay)

(While failing to shoot the upside-down platform in Mountain Temple.)
Daxter: Shoot the platform, Jak.

(While failing to shoot the ram head in the stomach.)
Daxter: Hit him in the stomach.

(While failing to hit the puzzle boxes during "Find gear in Mountain Temple".)
Daxter: Smack the box, baby.

(Upon completing the last mission.)
Pecker (communicator): (squawks) I can't believe you actually did this thing. Onin says she will search the timelines for answers about these sacred relics. I will find you here.

The Secret Meeting

Baron Praxis: I've told you, I will have more eco by week's end. We'll transport it directly to your nest, as promised.

Metal Kor: A deal is of no value if you can't deliver, my dear Baron. I grow impatient with your puny gestures. Give me the agreed upon eco soon, or the deal is off, and your precious city will pay the price.

Erol: He's toying with us! Let me lead an assault on the nest before it's too late! I can take him!

Baron Praxis: Patience, commander. No one has ever penetrated the Metal Head nest, you know that. I've seen what comes of such foolish plans. No! Strength is their weakness. We play helpless, we train them to eat from our hands, and then... Move forward with the plan! Tell Ashelin to up her patrols. I want that tomb found.

Erol: But your daughter has not been... agreeable.

Baron Praxis: (groans) I'll see to that problem, one way or another.

Jak: Ashelin is the Baron's daughter?

Baron Praxis: And find that child! If you'd spend half as much time looking for the little brat as you spend flirting with that mechanic girl, we would have pinned his royal ass to a wall long ago.

Erol: As you wish. With enough persuasion, I'm sure our spy will–...

Daxter: (sneezes)

Erol: What was that?!

The Baron Confronts Jak

Baron Praxis: So, we have a rat in the walls, do we? A rat and his boy, it seems. Back for a few more dark eco treatments?! Well allow me to put you both out of your misery!

Defeat Baron at palace (gameplay)

(While shooting at Jak.)

Baron Praxis
  • Surprise!
  • Take this!
  • Try me now!
  • Why don't you die?!
  • Why won't you die?!
  • Try these on for size.
  • You're both going to die by my hand!
  • Your arrogance will be your downfall!

(When the Baron approaches his recharging station.)
Daxter: He's recharging!

(Upon recharging his shield.)
Baron Praxis: My shield is now recharged.

(Upon shooting Praxis while he is shielded.)

Baron Praxis
  • (laughs)
  • You're powerless!
  • You cannot hurt me!
  • There is nothing you can do!

(When the Baron thrusts his mech towards Jak.)

Baron Praxis
  • Surprise!
  • Don't fall.
  • Come get me!
  • Here I come!
  • Come closer!
  • Get off my tower!
  • I will crush you.
  • Let's make this personal.
  • You're both going to die by my hand!
  • Your arrogance will be your downfall!
Daxter
  • Incoming!
  • Here he comes!

(After damaging Praxis.)

Daxter
  • Good shot, Jak!
  • Yeah, you got him!
  • Yeah, now he's hurtin'!
  • Wooh, you got him good that time.
  • How's it feel to have your pants down, Baron?

(Upon being attacked.)

Daxter
  • Incoming!
  • Look out!
  • Take him out!
  • Shoot him, shoot him!

I Will Destroy You!

Baron Praxis: The dark powers I gave you can't protect you forever! Since I made you, I can destroy you! We'll meet again soon!

Daxter: Yeah, whatever. Bye-bye.

What Did You Two Do?

Torn: The city's on high alert. What the hell did you two do?!

Daxter: Us? Nothing. We've been uh, sightseeing, right Jak?

Torn: Really? Then why are the Krimzon Guard looking for "a dangerous young man with light hair, blue tunic, and a rabid orange rat on his shoulder"?

Daxter: Uh, could be anyone. Orange is the new black this season.

Jak: Look, we climbed up to the Baron's palace, and, we tripped a few alarms.

Daxter: Oh right, that too.

Torn: What?! I didn't authorize a strike on the–...

Jak: Hey, we kicked the Baron's ass. Unfortunately, he escaped.

Daxter: And we overheard a secret meeting with the leader of the Metal Heads!

Kor: You saw the Metal Head leader?

Jak: No, he was on some communicator, but we heard him talking with Baron Praxis.

Daxter: The Baron is bribing the Metal Heads with eco!

Kor: (hmphs) It will never be enough.

Daxter: But the Baron's gonna double-cross him!

Kor: Is that so? Well, our good Baron's wonderful charm must have angered someone, because there's word from the wasteland that Metal Head armies are on the move again!

Jak: Why didn't you tell me Ashelin was Praxis' daughter? What's your connection with her?

Torn: That's none of your business! Since you've stirred up the wumpbee's nest, you and whiskers here get to move four of our people to new safe houses. Shuttle each agent to a location they specify. Move all of them without any casualties. Don't screw this up, Jak.

Shuttle Underground fighters (gameplay)

(After picking up an Underground member during "Shuttle Underground fighters" or the related side mission.)

Underground member
  • Great, let's go.
  • Right, let's go.
  • Okay buddy, move!
  • Drive, man, drive.
  • What took you so long?
  • Finally, we need to move!
  • Go, go, the KG are onto us!
  • Good, just in time. Go, go, go!
  • Move like you got a purpose man!
  • Not a moment too soon, let's fly!
  • Good, good, just in time. Go, go, go!
  • Get me to my new safe house, quickly!
  • It's about time, let's get out of here!
  • Man, I was beginning to think you wouldn't show up.
  • Thank Mar you're here! Krimzon guards are everywhere.

(After dropping off a member.)

Underground member
  • Thanks. Good luck!
  • Okay, I'm out of here.
  • Okay, thanks. Good luck.
  • This is where I get off.
  • See you at the next meeting.
  • Thanks, you're a life saver.
  • I'm glad you're on our side.
  • Good driving, go save the rest of our guys.
  • Good, you did well. I'll tell the Shadow we're safe.

(Upon completing the mission.)
Torn (communicator): The operation was a success, all Underground members are safe. Come back to the hideout, I have a new mission for you while we wait for this alert to blow over.

Protect the Sacred Site

Torn: Scouts report movement in Dead Town; creatures moving towards the Sacred Site, just as before.

Daxter: What happened, uh, before?

Torn: Metal heads broke through the old city wall. We fought them, but then the Baron pulled back, leaving everyone outside the "new barrier" to die. Only the Shadow stayed, and somehow stopped the attack.

Jak: And now you expect us to go out there again?

Torn: You catch on fast. If you prevent the metal heads from reaching the Sacred Site, the Shadow will be, most grateful. He might even ask to see you. Hey, I'm probably wasting this, but here's a Vulcan Barrel for that pea shooter of yours. Believe me, you're gonna need it.

Protect site in Dead Town (gameplay)

(Some time after the previous cutscene ends.)
On-screen: Vulcan Barrel Acquired

It's Our World!

Daxter: Is that... Is that? No, it couldn't be. That's not...

Jak: It's... Samos' hut.

Daxter: But what? How? When? Where? Why?!

Jak: We're in the future, Dax. This horrible place is our world!

Act 2

Talk to Torn 3 (gameplay)

(Some time after completing "Protect the Sacred Site" and entering the city.)
Daxter: Finally, now we get to see the Shadow. What do you got to do around this place to get noticed?

Meeting the Shadow

Torn: The Shadow has decided it's time to meet you.

Jak: Why is that place in the old ruins so important to you?

Torn: There's a powerful energy force at the old house. The metal heads are drawn to it.

Jak: No kidding? We used to know the guy that lived there.

Shadow: So, you're the new recruits who keep getting into trouble.

Daxter: Oh no, not you!

Shadow: Welcome to our humble Underground movement. I am known as the Shadow, but you may call me Samos. And you are?

Daxter: Sheesh Jak, we went through all that to meet his holiness, old log on the head, grandpa green?!

Jak: Don't you know who we are?

Shadow: Sorry kid, never seen you before, and I never forget a face. Especially one that ugly.

Daxter: So it begins.

Jak: How is this possible? We came through the rift with you. Into the future, right?

Daxter: Yeah! You used to look older than dirt, and uglier than a knotted stump. What gives? Did you get a little nip and tuck while we were gone?

Shadow: Listen boys, I don't know what kind of twigs you've been chewing on, but I don't have time for this. We've got a Baron to overthrow, a child heir to protect, an invasion of Metal Heads to stop, and a city to save. I'd say the schedule's pretty full! Besides, I haven't gone through any rifts; I hate teleporting!

Daxter: Sure sounds like the old Samos.

Shadow: Right now I need you to go to Haven Forest and root out a few metal heads. That forest is my source of power, but I can't protect it much longer. Chase down and destroy all the metal head scouts you find there. Good luck, and welcome to the fight!

Catch scouts in Haven Forest 1 (gameplay)

Keira (communicator): The Underground said you needed some help. You won't be able to catch those metal heads in the forest on foot, so I left my JET-Board at the airlock near the city exit. Since you're helping the Underground, I'll even let you keep it!

Getting the JET-Board

Daxter: Wow, the JET-Board's ours! I call shotgun!

Catch scouts in Haven Forest 2 (gameplay)

(Upon entering Haven Forest.)
Daxter: Use your JET-Board.

On-screen: Press R2 to get on the board

(Upon completing the mission.)
Shadow (communicator): Excellent work boys! Come on back to the hideout, I have another task for you.

Destroy cargo in Port (gameplay)

(Some time after completing "Catch scouts in Haven Forest" and entering the city.)
Krew (communicator): Jak, this is Krew, I just talked to my racing client, and she told me you were pretty good with that JET-Board of hers. My sources say a shipment of Krimzon Guard listening equipment just arrived in the Port. None of us, including the Underground, want those devices up and running. It's not good for business. Ride the JET-Board out into the Port and destroy every Krimzon Guard crate you find. There's sure to be a defense perimeter, so watch out, eh?

(Upon completing the mission.)
Krew (communicator): Excellent work, Jak. Even I am impressed. That should keep those unscrupulous Krimzon Guard out of our business. What's the world come to when you can't buy off a few guards with bribes?!

What's This Kid's Story?

Shadow: I want you boys to escort the kid over to Kor at the power station. He promised to look out for the boy, and I'm just too busy to babysit right now. Oh, and take the kid's crocadog with you.

Crocadog: (growls)

Shadow: Oh (chuckles) ...isn't he sweet?

Jak: So what's this kid's story?

Shadow: I found him just wandering the streets, but that amulet around his neck means he may just be the lost heir to the city. Take the kid and the mutt to the power station. Watch out for guard patrols and defend the kid at all costs. Oh, and uh, heh, if you happen to lose the crocadog...

Crocadog: (growls)

Escort Kid to power station (gameplay)

(As the Kid and crocadog leave.)

Jak: Hey kid! Wait, come back!

Daxter: We got to protect him!

(As the first guard turns the corner.)

Guard: The Baron wants every kid in this city arrested.

Daxter: Uh-oh, here comes trouble!

(After killing the first guard to hold the Kid under arrest, while staying within the vicinity of the Kid.)

Jak: Leave him alone!

Jak: Stick with me kid, and you'll be safe.

(If the Kid gets in the designated vehicle before Jak.)
Jak: We got to get in the vehicle with the kid.

(After failing to get in the vehicle with the Kid.)
Jak: Get in the vehicle, Dax.

(Upon entering the vehicle, Jak will repeat either of the following lines.)

Jak
  • Hold on!
  • Keep your head down, kid.

Guard: They've taken a vehicle.

(After arriving at the beacon in front of the power station and exiting the vehicle.)

Daxter: There goes that crazy crocadog again!

Guard: They're on foot again.

(Some time after exiting the vehicle.)
Daxter: More guards?!

(Upon stopping a guard from arresting the Kid.)

Jak
  • Eat this!
  • Back off!
  • Kid, look out!
  • He's just a kid!
  • Leave him alone!
  • Keep away from him!
  • Leave the kid alone!
  • Now you've pissed me off!
  • Pick on someone your own size!
  • How do you like it when somebody fights back?!

(Upon straying too far from the Kid.)

Jak
  • Kid!
  • Wait, kid!
  • There he goes!
  • Stay with me, kid.
Daxter
  • Crocadog!
  • There they go!
  • Get after him, Jak!
  • Chase after the kid!
  • There they go again!
  • Catch up to 'em, Jak!
  • Keep up with the kid!
  • Here, poochie poochie!
  • Kid! Stay with him, Jak!
  • Kid, please, you're killing me.

(Upon stopping the Kid and pointing their weapon at him.)

Guard
  • You're under arrest!
  • You are under arrest!

(As they move towards the Kid.)

Guard
  • Find the boy!
  • Don't move, boy.
  • Give up the kid!
  • Take out that mutt.
  • Don't kill the kid.
  • Surrender the child!
  • We need the kid alive.
  • We should kill 'em all.
  • There's a kid, check him out.
  • The Baron wants the kid alive.
  • Take him out, but keep the kid alive.
  • That could be the kid the Baron wants.
  • If they won't surrender, kill them all.
  • We think the kid's with that Underground freak.
  • The Baron wants every kid in this city arrested.

(Upon reaching the power station's entrance and clearing all guards.)
Daxter: Whew, finally. Let's get these two to Kor.

Kor and the Kid

Daxter: Samos told us to bring the kid to you!

Kor: Thank you. I'll be sure to keep him close.

Crocadog: (growls)

Kor: How sweet.

Kor: Interesting... That insufferable mutt never liked anyone but the boy before.

Jak: I guess I'm just good with animals.

Kor: I hope we have enough eco to keep the Metal Heads at bay. During my travels in the deep wasteland I saw some of the bigger ones; awesome creatures.

Daxter: We saw a big one coming out of a rift once. He was ugly!

Kor: (hmphs) I have some valuable information for you. The Baron is conducting an excavation at the dig; he is still looking for that ridiculous tomb. Frankly, I don't believe it exists, but you might as well go out there and disrupt his operation just in case. Knock down all the scaffolding at the site. That should set him back. Here is an air train pass to get you out there.

Destroy equipment at dig (gameplay)

(Upon entering the main cavern. Daxter, as well as the corresponding on-screen text, will continue to alternate between this line and the next when not actively breaking the cables.)

Daxter: We gotta break all the support cables!

On-screen: Press R2 to get on the board

(While failing to break the cables.)
Daxter: Grind on the support bases to break the cables.

On-screen: While on the JET-Board, press Square or Circle to grind on a rail

(Upon completing the mission.)
Kor: I am so proud of you Jak, and you too Daxter! Together, you have done real damage to the Baron. We may win this war yet!

The Drill Topples

(Nonverbal cutscene.)

Sneak Attack!

Daxter: How's it riding in the hood, red?

Ashelin Praxis: Get out of the area, this is Krimzon Guard business! One of Vin's eco tankers is coming in from the wasteland, but the clearance transmission sounded fishy. The driver was scared. We're going to check it out, just in case.

Jak: How can we help?

Ashelin Praxis: I've got it handled.

Daxter: (screams) A metal head sneak attack!

Ashelin Praxis: Damn! It's just us! Help me take out all the metal heads!

Ashelin is Worried

Ashelin Praxis: We got 'em all! The Metal Heads are getting bolder every day. It's almost like they're testing our defenses, like probing attacks. I've got a bad feeling about this.

Jak: Yeah... you're welcome.

Krew Has Another Job

Krew: The Baron sent his goons to harass me as usual, eh! Health violations, back taxes! Everyone wants a piece of me. Ah well...

Daxter: Lucky for you, there's plenty to go around!

Krew: Destroying that cargo in the Port was more important than you know, eh? I've got a new project going, and I don't need anyone snooping around my shipments. Let's just say, if everything goes as planned, I'm going to corner the market in metal head trophies. (laughs) Anyway, I have another job for you. An associate of mine, Brutter, works with me in the forced labor trade.

Jak: You mean the slave trade?

Krew: Uh, I prefer "freedom-challenged". Lurkers are the city's low class labor, Brutter pays me handsomely to help him free lurkers and get them safely out of the city. Ah, it lifts my spirit to help those in need—and I need his money!

Daxter: Lurkers? We don't like lurkers!

Krew: But you do like gun upgrades, eh? There are three Krimzon Guard transports carrying lurkers to a "project" the Baron has outside the city. Take out the transports, and bring the three lurkers to Brutter's trinket stand in the Bazaar.

Rescue 3 lurkers for Brutter (gameplay)

(Upon exiting the saloon.)
On-screen: Weapon Ammo Capacity Increased

(After shooting down each prison zoomer, respectively.)

Daxter
  • In the vehicle buddy, we can save you!
  • Yo, animal lover! Get your furry butt in the vehicle!
  • Hey fang boy, hurry up and get in, we'll take you to Brutter!

(Upon dropping off a lurker.)

Daxter
  • Another lurker freed.
  • Looky what we found!
  • Here's another beast of burden!

Meeting Brutter

Brutter: Little orangey warrior! You have do great thing for Brutter and Lurker people!

Brutter: (kisses)

Daxter: (spits) Yuck! No toucha' the 'do.

Brutter: Oh, sorry... You great guys! Brutter not forget. Brutter pay you back. You see!

The Art Collector

Krew: Hmm, years ago, when I was an art "collector", I hit the local museum to, hm, "borrow" a famous statue of Mar, the founder of Haven City. In his hands, the statue held the Ruby Key to the city, an artifact of surpassing beauty, and, of course, priceless worth, eh!

Daxter: Oh! I just love art!

Krew: While smuggling the huge statue through the sewers, eh, a grueling rainstorm flooded the whole place. The statue, and five of my best men, were swept away.

Jak: That's terrible.

Krew: Yes, a tragic loss. I've missed that statue ever since. The sewers have been so full of water and metal heads that I can't get anyone to go down there and retrieve the artifact. But you're special, Jak. You can do it!

Daxter: Jak?! Hey, what am I? Chopped liver?

Krew: Oh don't I wish—mmm! Now go down there, drain the sewers, and find that statue at the bottom. Bring back the Ruby Key artifact, and it will open up doors beyond our wildest dreams, eh!

Jak: Great, more mucking in the mud.

Daxter: I hate to burst your bathtub bubbles baby, but that ain't just mud down there.

God I Miss Pants!

Jak: Woah! Got it! Where would you be without me, eh Dax?

Daxter: Well Jak, I probably wouldn't be two feet tall, fuzzy, and running around in a sewer without a pair of pants. God, I miss pants.

Check the Water Slums (gameplay)

(Some time after completing "Drain sewers to find statue" and entering the city.)
Brutter (communicator): I hears you two look for a piece of Mar's shiny seal; Brutter loves shiny bright things too! I have piece I thinks, it in Water Slums hanging over me hut, and you free to have, gift from Brutter.

We've Still Got Trouble

Vin: Jak, we've still got trouble at the strip mine. I think the Baron set me up. Actually... uh, uh, I think everybody's trying to kill me!

Jak: What are you talking about?!

Vin: Those eco wells the Baron had us drill? It seems he never intended to pipe them into the city grid. It doesn't make any sense! You know, open eco wells will attract more metal heads! You've got to close them off! Now, these plasmite bombs should do the trick. Drop one into each well. Heh, and the blast will do the rest.

Vin: Hey, be careful with that!

Daxter: Plasmite, huh? Cool! How does it work?

Daxter: (screams) I believe this is yours!

Vin: Hey, not my problem anymore.

Daxter: No really, I insist.

Vin: Eh-eh-eh, you're the hero!

Daxter: No! Jak's the hero!

Daxter: Oops. Sorry. My bad...

Vin: Great! Now you've armed the whole lot! Don't move! On second thought, move! Far away! Go through the portal and drop one bomb into each eco well before they all go off! You only have two minutes!

Blow up strip mine eco wells (gameplay)

(After dropping a bomb into the first well.)
Daxter: That's one well down, five to go!

(After dropping a bomb into the second well.)
Daxter: Two wells are history, four left!

(After dropping a bomb into the third well.)
Daxter: Three wells cut, only three to go!

(After dropping a bomb into the fourth well.)
Daxter: That's the fourth well, two bad boys left!

(After dropping a bomb into the fifth well.)
Daxter: You got the fifth well, only one to go!

(Upon reaching one minute.)
Daxter: Only a minute before we're toast Jak!

(Upon reaching thirty seconds.)
Daxter: Thirty seconds left, then we go boom!

(Upon reaching ten seconds.)
Daxter: Ten seconds left, Jak!

(Upon failing to jump high enough when scaling a well.)
Daxter: Gotta jump higher.

The Wells Go Boom!

Daxter: Woo! Hi-yah! Hwah!

Talk to Vin

(Some time after the previous cutscene ends.)
Vin (communicator): Thank goodness you blew up those wells. I sure don't want any more metal heads coming around here! Good work boys! I owe you one.

Kor is Upset

Daxter: What a brainwreck! Vin sure is scared of metal heads.

Kor: And for good reason. I've seen what metal heads do when they take a city; the destruction, the killing, the devouring... The Baron's scheming will only result in this city's falling prey like all the others before it. We must replace Praxis before it's too late. I am happy to say that you and your sidekick are causing quite a stir in our fight against the Baron.

Daxter: You hear that, Jak? You're the sidekick!

Daxter: Hey, uh, wise and whiskered, you uh, got something itching under your robes? They have ointment for that you know.

Kor: It's just my aching bones. We have word the Baron is sending out one of his large tanker ships out to the drill platform to pick up a load of ill-gotten eco. Go out to the drill platform through the warp gate and knock out that ship! The Shadow will send a team from the Underground to pick up the eco later. Keep up the good work, we're counting on you!

Destroy ship at drill platform (gameplay)

(Mission-unique dialogue repeated by the guards.)
Guard: Unit zulu, moving in!

(Upon completing mission.)
Kor (communicator): Excellent work! You are proving to be quite an asset. Without eco the Baron will soon topple, and the city's future will be in our hands.

Daxter's Tall Tale

Daxter: So there I was, toe-to-toe with five of the nastiest metal heads you ever saw! Slime oozing from monstrous jaws! Teeth sharper than daggers! Slowly, all ten of them surround me. But do I surrender? No! I summon my highly trained killer instincts, and pounce! Hiya! Hiya! Wha! Hah! And when the dust cleared, there were twenty less metal heads in the world!

Tess: Oh Daxter, you're amazing!

Daxter: Yeah, I know. Scratch me there.

Sig: Quite a story there, golden boy. I guess you're just the animal I need for another dangerous gig. Combat metal heads have now been spotted right here in Haven Forest! These new bad boys have special camouflage, so they're tough to spot; but I'm sure with your "killer instincts" you'll manage. Go to the forest and take 'em all out.

Hunt Haven Forest metal heads (gameplay)

(Upon completing the mission.)
Sig (communicator): You wasted them all! I'm still not sure why combat metal heads are scouting this close to the city. To be honest, I wasn't sure you could handle this gig. Nice work.

Happy Reunion

Jak: We destroyed Krew's cargo.

Keira: Great, I'll send you a medal. Now if you don't mind, I'm on a deadline, so scram.

Jak: Are you always this difficult?

Daxter: Let me handle this, Jak. Listen lady, we beat your stupid course, and we can outrace anybody in this city...

Keira: Wait, that voice...

Daxter: ...and there's just two things you need to know: one, we don't want to join your stinking race team; and two, you just lost a date with Orange Lightning. Let's go Jak.

Keira: Daxter! It is you!

Daxter: Keira?!

Keira: Oh I never thought I'd be so glad to see your furry mug! And Jak! You look... different.

Jak: It's been a tough ride.

Daxter: The Baron pumped our boy here full of dark eco, and it did something to him. Now he's got super moves or something—and a few anger issues as well.

Keira: I've been looking for you guys forever. And planning a way to get us back home. Somehow that rift took us far into the future. I've calculated the time displacement, and I think I've got–...

Jak: We found your father. Well, sort of.

Daxter: Working with the Underground fighting the Baron. But he's uh...

Keira: What?

Jak: You need to go see him. And I need to get to the Baron.

Keira: You could try to win the Class One racing championship. The winner of that big race always gets to meet the Baron in the Palace. But you have to qualify by winning the lower class races. There's a Class Three race starting soon! You can drive for my team! But Jak, we should think about getting you out of here. I don't like this place. And some of the people are creepy.

Krew: Jak, my boy. I need that Ruby Key you found, eh. A special client has requested it.

Jak: Sorry about that, Krew. (chuckles) I must've forgotten.

Krew: Right!

Win Class 3 race at stadium (gameplay)

(Some time after the previous cutscene ends.)
Computer voice: Attention all citizens, the Class Three race is about to begin.

(Upon entering the race track.)

On-screen
  • Circle = Turbo
  • L1 or L1 = Jump

The Cat Fight

Daxter: When is this city gonna provide some challenge, huh?

Ashelin Praxis: Hey, I watched you race today. You were pretty amazing out there.

Jak: Oh, thanks. Uh, Keira, uh, this is Ashelin. She's just–...

Keira: Everyone knows who she is.

Jak: And Keira's a–...

Keira: A friend. A very good friend.

Ashelin Praxis: Thanks for helping out with that tanker, Jak. You saved a lot of lives.

Ashelin Praxis: I'm not my father, you know. Ever since I was a little girl, I've looked down at the city streets from that ridiculous Palace, and imagined a better place. By the way, they're hunting for you. I'd watch out for Erol. I can't protect you from him.

Daxter: Whew, she's a Betty! And she likes you Jak—not that I can account for her tastes. I bet you'd love to pin some medals on her chest, huh? (chuckles)

Daxter: What? What'd I say? What did you say, Jak?

The Legend of Mar's Tomb

Samos Hagai: The birdbrain and I were just talking about you, Jak. Onin is very proud of what you did.

Jak: What I did?

Pecker: What you did, what you'll do; it's all the same.

Daxter: Will you stop with the deja-voodoo stuff! It's creepy!

Samos Hagai: Onin says you must find the Tomb of Mar.

Pecker: Even now, Baron Praxis seeks the tomb, but only (squawks) the one true heir of Mar can open the Tomb's seal.

Samos Hagai: We believe the kid is the key.

Pecker: The prophecies say that the true heir of Mar must face the ancient Oracle; he alone must circumvent the cunning tests of manhood; he alone must wield the Precursor Stone, thereby unleashing–... Geez Louise, fossil lady! Stop with the snooty mystic talk already! You know that it hurts my lips!

Jak: Why is Mar's tomb so important?

Pecker: The fabled Precursor Stone is rumored to sleep within the tomb, stupid! I added the "stupid" part. The Precursor Stone contains vast eco energies. It can be used for great good—or, great evil! I just love saying that last part!

Samos Hagai: The Baron wants the Precursor Stone for himself to rule the world. But he is playing with forces he does not understand.

Jak: Okay Pecker, so how do I get this Precursor Stone?

Samos Hagai: First, you must go to the dig and find the lurker totem. Onin and I have learned that a piece to the Seal of Mar is contained within its ancient carvings. You must find all three pieces of the seal to open Mar's gate into the canyon.

It's a Curse, Isn't It?

Daxter: I'm on it! Wait a minute. I think this time you should go get the thing!

Daxter: Looks dodgy up there! Don't hurt yourself, Jak!

Daxter: (exclaims)

Daxter: It's a curse, isn't it?

A Piece of the Seal

Brutter (communicator): That is it. Piece of seal, yes? Nice and shiny, huh? All yours! Uh-oh, I think red troopers approaching!

Get seal piece at Water Slums (gameplay)

(Mission-unique dialogue repeated by the guards.)

Guard
  • We got him!
  • He's trapped!
  • Stay together!
  • Burn him down!
  • We cut him off!
  • There is no escape!
  • Resistance is futile!
  • He's on the south path.
  • This is a raid, do not resist!
  • We got an Underground fighter!
  • Give up the artifact, eco freak.
  • Suspect cornered in section two.
  • All units converge on Water Slums.
  • It's that Underground monster freak!
  • Surrender and you'll not suffer much.
  • Surrender or you'll suffer much worse.
  • He's near the east hut, all units converge!
  • By order of Baron Praxis, everyone here is to be terminated!

(Upon completing the mission.)
Brutter (communicator): You do good, no better warrior in all lurker tribes! You keep seal, you loves shiny things just like Brutter.

The HellCat Mission

Torn: The Baron's coming down pretty hard. Whatever you've been doing, you've really upset him.

Jak: I'm just getting started.

Torn: He's brought in new Krimzon Guard HellCat cruisers, making the streets dangerous for the Underground. We've already lost five men this week.

Jak: Your men should be able to take care of themselves. But I wouldn't mind taking out a few cruisers if that's what you're getting at.

Torn: Never part of a bigger cause eh, Jak? Fine, I'll take your help any way I can get it. Bring down all five HellCat cruisers. That should send the Baron a message.

Destroy five HellCat cruisers (gameplay)

(Upon completing the mission.)
Torn (communicator): That should take some heat off the streets. Good work, I couldn't have done it better myself.

Onin's Challenge

Kor: Expecting that little boy to save us is folly! At his age, he is no match for the Metal Head leader. Oh, Jak. We were just talking about Samos' plan.

Pecker: Onin says your voice sounds very familiar. I'll bet you two golden oldies go way, way back, huh?

Pecker: Onin needs you to prove yourself, Jak. You've shown your brass and your brawn. Now, you must show your brains as well. Frankly, I think she's pushing it, but I am not the boss. Beat this test, and the third piece to the seal will be revealed.

Beat Onin game (gameplay)

(Pecker's commentary during "Beat Onin game" or the related minigame.)

(Upon starting the mission.)
Pecker: Ready, go!

(When switching waves.)

Pecker
  • Faster, faster!
  • Let's see if he can handle it.
  • Here comes another round, give 'em another burst, Onin girl.
  • Give it to him Onin, more Onin, more! You go girl, shake with what your mama gave you!

(After missing a symbol.)

Pecker
  • You missed some!
  • Quickly, you're missing symbols!

(After pressing the wrong button.)

Pecker
  • That symbol wasn't there. Penalty!
  • She got you again, what is your problem?
  • Hah, Onin got you, pop only symbols that you see!
  • Pop any more than the true number of each symbol and you will be penalized.

(While maintaining an accuracy streak.)

Pecker
  • Huh, not bad.
  • Wow, not bad.
  • Okay, so you're good.
  • What? He's still going?
  • You are doing very well.
  • Keep going, you can do it!
  • I can't believe you made it this far!

(Upon losing.)

Pecker
  • Oh, so close. Not! (laughs)
  • Last penalty. You lose, loser.
  • You lost, why am I not surprised?
  • Game over, finito, done, se acabó.
  • Ah, you laid an egg. Too bad so sad.
  • You lose, would you like to try again?
  • You made a valiant effort, but you suck.

(Upon winning.)

Pecker
  • You got enough points, congratulations!
  • Amazing, you actually won! I am without words, and that is rare.
  • Wow, I can't believe that you actually won! For once, I am speechless.

Mar's Seal is Complete

Pecker: Behold! The Seal of Mar is now complete. Onin says the three artifacts you've retrieved from the Mountain Temple (squawks) are relics from an ancient Light Tower. Old songs tell how this Light Tower once shined down on the actual site of Mar's tomb! I sing one of these songs for you: From the mists of time, Mar's light would shine...

Jak: Woah there, iron lungs. Just tell us what we need to do.

Pecker: Cretins with no taste, huh? (spits) You must take the three artifacts to Mar's gate. Only then will the Light Tower rise and reveal the tomb.

The Seal Opens the Door

(Nonverbal cutscene.)

The Light Tower Rises

(Nonverbal cutscene.)

Use items in No Man's Canyon (gameplay)

(Upon completing the mission.)
Pecker (communicator): (squawks) Well I'll be a moncaw's uncle, the Light Tower actually does exist! The beam of light is shining somewhere in the city. The Tomb of Mar was right under our noses all along. And thanks to me, you found it.

Jak Finds Mar's Tomb!

Shadow: You did it, Jak! You actually found Mar's tomb!

Jak: Great! Now what? We send this poor kid into a meat grinder?

Kor: This is the day I've long awaited; to finally hold the fabled Precursor Stone in my hands.

Shadow: You must be cautious, child. The tests of manhood are sure to be fraught with peril, and Mar's heir must face them alone.

Daxter: It's okay, kid. You can do it. It's just a deep, pitch-black, sure-to-be-filled-to-the-brim-with-painful-death old tomb... I wouldn't go in there.

Oracle: Welcome, heir of Mar. Finally, the Chosen One stands before me. Enter and prove yourself worthy to claim the ancient birthright.

Oracle: No! This child is too young to face the tests!

Kor: What?! No!

Shadow: Do something, Jak!

Daxter: Jak, remember the "sure-to-be-filled-to-the-brim-with-painful-death" part?!

Daxter: (screams)

Shadow: Great tree limbs! He's gone to face the tests!

Kor: No, he's gone to his death.

Guard: Freeze!

Daxter Lends a Hand

(Nonverbal cutscene.)

Daxter's Hairy Chase

Daxter: (screams)

The Tomb Doors

(Nonverbal cutscene.)

The First Beam

(Nonverbal cutscene.)

The Second Beam

(Nonverbal cutscene.)

Pass the second test of manhood (gameplay)

(Lines used when entering the colored beetle puzzle room and for whenever you press a button to bring out the Morph Gun.)

Oracle
  • Weapons are for the weak.
  • Trust not your reliance on weapons.
  • You must not use weapons in this challenge.
  • Use only your body and brain for this challenge.

(When approaching a body of water.)
On-screen: While swimming, press and hold Circle to submerge.

The Door Opens

(Nonverbal cutscene.)

The Precursor Stone!

Jak: Daxter, there you are! What happened to you?

Daxter: I had a hairy experience! No thanks to you.

Oracle: Welcome, young warrior. Many eons have passed since our hope burned so brightly. Today you have proven yourself worthy to receive Mar's legacy.

Daxter: He's talking about me! Thanks your holy statue-ness. This tomb wasn't so tough!

Oracle: What you are about to receive contains grave power, and with it comes grave responsibility. Eons ago, the Precursors waged a terrible war with the Hora-quan, those dark creatures you refer to as Metal Heads. Driven by their dark leader, the Metal Head legions destroyed our great civilization, and now they swarm the universe unopposed, looking for the last relics of our power. Mar tried to hide the Precursor Stone in this tomb to protect it from them. It is our last hope, and you were chosen to keep that hope alive.

Jak: I think you've got me confused with someone else. I just want the Stone.

Oracle: It is time to fulfill your destiny! Behold!

Daxter: Wow! Let's get the goods.

Baron Praxis: You fools! You brought me right to the Stone. Your pitiful Underground friends were no match for my guards above! Now I will gain the power I need to crush my enemies! And after claiming the Stone, I'll begin with you!

Oracle: Abomination! The Precursor Stone was not meant for you!

Defeat Baron in Mar's tomb (gameplay)

(While Praxis tries to remove the Precursor Stone.)

Baron Praxis
  • It's mine!
  • Release it!
  • Agh, let go!
  • I want the Stone!
  • Give me the Stone!
  • The Stone is mine.

(When Praxis launches his spydroids.)

Baron Praxis
  • Surprise!
  • Want some more?
  • Try these on for size.
  • Here's a little present.
  • I grow tired of this, now you die!
  • My little friends will take care of you!

(When Praxis launches the bombs.)

Baron Praxis
  • Say goodnight.
  • You're history.
  • Enjoy your next life.
  • Allow me to share the pain.
  • You cannot run away from these.
  • Here's a little something special.

(While failing to kick the bombs.)

Daxter: Kick the bombs right at him, Jak.

(When Praxis jumps down.)

Baron Praxis
  • It's over!
  • Now you die!
  • Now I've got you!
  • Let's get closer!
  • We finish this now.

(When Praxis shoots at Jak.)

Baron Praxis
  • Die!
  • (laughs)
  • Surprise!
  • Eat this!
  • Come here.
  • It's over!
  • Come to me.
  • Now you see!
  • Burn in hell.
  • Say goodnight.
  • You cannot win!
  • Now you're mine.
  • Here's some hell!
  • Why don't you die?
  • Nothing can save you now.
  • I am the city's savior, not you!
  • Give up and I'll make it painless.
  • You idiot, you're no match for me!

(When Praxis removes the Stone.)
Daxter: He's got the Precursor Stone!

(When Praxis fires the Stone.)

Baron Praxis
  • I am invincible now!
  • You can't avoid this.
  • All will fear me now.
  • You cannot run forever.
  • I have all the power I need.
  • I am the city's savior, not you!
  • Feel the fury of the Precursor Stone!
  • With the Stone's power, I am invincible!
  • Now you see the Stone's power in capable hands.
  • The Stone is mine, let me show you what it can do!

The Baron Steals the Show

Baron Praxis: Nice try, but the Stone is still mine! Don't worry, I will use the Stone to its full potential. Soon, all who oppose me will be destroyed by its power!

Act 3

Torn Admits His Treachery

Jak: How did the Baron know we were so close to making a move for the Stone?

Torn: It's my fault. The Baron threatened to kill Ashelin for spying. His own daughter! I couldn't risk that, even for the Underground.

Daxter: Right, very good thinking. Except Praxis has the Precursor Stone now, so he can do whatever he wants!

Torn: There is still a way to get our friends back and maybe the Precursor Stone as well. I'll find Vin. Go to the fortress, and we'll call you.

Jak: And why should we trust you?!

Torn: Because you and I both know the Baron would have killed Ashelin! It'll be a tough fight through the fortress, probably suicide.

Jak: You just get that door open! I'll be there!

The Time Twins

Daxter: Hey there, sweetheart! The metal head masher has saved the day! Oh, and I let Jak tag along too.

Tess: Oh, my little hero!

Jak: Samos, are you all right?

Samos Hagai: What took you so long? I added six rings to my trunk waiting for you two to get me out of here! Great yakow horns! What happened to you, Jak?

Daxter: Wait a minute! You're you! I mean the other you! I mean... you know what I mean.

Shadow: Yes, it appears I have an older time twin.

Shadow: Great grass grubs. I can't believe what a cranky old log I become!

Daxter: Two Samos the Sages? (screams) Jak, they're multiplying!

Samos Hagai: We need to find the kid, pronto!

Shadow: What are you talking about, old growth? The kid already opened the tomb. Our top priority should be to disrupt the Baron's forces!

Samos Hagai: Oh, look who thinks they've sprouted. If you were half as wise as I am, you'd know that the proper course of action is to find the kid!

Shadow: Listen, you old dried up leaf, I run this outfit, and I say we go after the Baron's forces.

Daxter: Do we have to separate you two?

Jak: Vin's activating the warp gate. We need to get out of here now!

Sig Bares His Soul

Sig: You boys are all right, and since the boss is out of it right now, I'm going to give it to you straight. I've been Krew's heavy for years, and I've done some things I'm not proud of, but this time, I think Krew's gotten himself, and us, into something really nasty. I'm thinking of getting out.

Daxter: Oh, Sig's beginning to like us, Jak! Come here you big lug! Hugs for everyone!

Sig: Knock it off! I think Krew's trying to–... (shushes) He's waking up.

Daxter: Relax. Watch me butter up bun boy.

Daxter: Hey there, stuffed crust. How's it feel floating on top of the food chain? Ooh, Krew-meister! Have you been exercising? You're looking good! You are definitely, mm, living large! Mhm. And those legs! They're so uh, chiseled.

Krew: I need you to escort three of my boys down into the sewers and visit that statue again. I've heard that Mar's cheeky face might contain another secret, and I want you to see if the stories are true, eh! Make sure all three of my boys get to that statue, and they'll do all the rest, hmm?

Escort men through sewers 1 (gameplay)

(Upon beginning the mission.)
Jinx: Quiet, here comes pretty boy.

(Upon exiting the elevator.)

Jinx: 'Bout time you showed up. Okay, let's do this.

Jinx: Krew said you'll protect us all the way to the statue.

Grim: I got thirty kilos of high explosives strapped to my back. Great.

Mog: Yeah, why did we sign up for this.

Jinx: Just shut your whiny traps and keep moving!

(Upon reaching the elevator.)

Jinx: We go down.

Mog: Uh, do we have to?

(Upon reaching the bottom.)

Jinx: This way.

Mog: Uh, did you hear that?

Grim: We are so dead, man.

Jinx: Shut up! I'll go ahead and check it out.

Jinx: (screams) It's a metal head! Shoot it, shoot it!

Mog: Man that thing's ugly.

Grim: Get him man, before he gets us.

(Upon destroying the first few hoseheads.)
Jinx: Nice work, those were some nasty metal heads.

(Upon entering the next room.)
Jinx: (screams) They're crawling down the walls!

(Upon destroying all the hoseheads.)

Jinx: We're clear, let's move.

Jinx: This is where I come in, cover your ears.

(Jinx will next repeat either of the following lines.)

Jinx
  • Fire in the hole!
  • This is gonna be loud.
  • This one's gonna be loud.

(Or.)

Jinx: Way to go, this is where I come in.

Mog: Yeah, do it Jinx.

Grim: Cover your ears!

Jinx: You mean cover your ass! Fire in the hole!

(Jinx will then say this line regardless of the above dialogue choice.)

Jinx: You better keep your head down sugar.

(After the explosion, if you do not get hit.)

Mog: Man, Jinx, what did you put in those boomsticks?

Jinx: Your bad breath, let's move.

Grim: I love this job!

(If you get hurt resulting from explosion.)

Jinx
  • Ooh, that had to hurt. I told you to keep back, but no one ever listens to Jinx.
  • That straightened your hair, huh? (snickers) Next time, you'll listen to me. Okay, let's move.

(Upon sighting the hoseheads at the end of the passage.)
Jinx: More of those monsters!

(While deviating from the group.)
Jinx: Jak get your butt up here and do your thing.

(Once or while you remain with the group in the corridor.)

Mog: They're coming up from behind too.

Grim: Great, now we're trapped in this slime pit!

Jinx: Take 'em out blue boy.

(Upon destroying all the hoseheads.)

Jinx: You're pretty handy with that iron, blondie.

Mog: Jak's my hero.

Jinx: Shut up, Mog.

(Upon crossing the bridge, Grim will repeat either of the following lines.)

Grim
  • I got a bad feeling about this place.
  • Let's go back before we all get killed.

(Upon approaching the elevator.)

Mog: I wanna go home.

Jinx: Ain't the smell of sulfur grand?

(Upon reaching the bottom.)

Jinx: Move your butts, or I'll move them for you.

(Upon entering the sewer water.)

Grim: Ugh, this place stinks.

Mog: Let's go back.

(Upon encountering more hoseheads.)

Jinx: Here they come again!

Grim: Shoot, baby, shoot!

Mog: Uh-oh, I think I wet myself.

(Upon being ambushed from behind.)
Jinx: Look out!

(Upon destroying all the hoseheads, Jinx will repeat either of the following lines.)

Jinx
  • Nice fighting man. I'm beginning to like you.
  • Krew was right about you, you got the magic man.

(Upon reaching the next corner and running into the laser beams.)
Jinx: Wow, beams of death! I'm staying right here till you do something about that.

(While failing to destroy the hoseheads.)
Jinx: (stammers) Jak, I think you're the man for this job.

(While still failing to destroy the hoseheads.)
Jinx: Jump the beams Jak!

(Upon entering the corridor to face the hoseheads.)

Mog: Look at him go.

Jinx: Nice moves.

Mog: I could jump like that.

Jinx: Yeah, you wish tubby.

(Once the crew reaches the next corner.)
Jinx: Okay, that don't look good. Jak, you're up!

(While failing to destroy the hoseheads.)
Jinx: We're staying put till you take out those metal heads.

(Upon entering the room.)
Jinx: Sweet as a ballerina. (snickers)

(Upon approaching the next set of hoseheads.)
Jinx: Knock 'em silly Jak!

(Upon destroying the hoseheads.)
Jinx: On we go, we're not getting any younger.

(Halfway through the room.)
Jinx: Keep moving!

(While Jinx places the next explosive.)
Jinx: Get back, I'm'a detonate this one remotely. One unclogged sewer, coming up.

(While straying from Jinx.)
Jinx: Stay close pretty boy.

(While continuing to stray from Jinx.)
Jinx: Get over here, Jak.

(While continuing yet to stray from Jinx.)
Jinx: Keep with us, tough guy.

(After damaging Jinx the first time. Note if it is via melee attack this will get skipped.)
Jinx: You got an itchy trigger finger.

(After damaging Jinx a second time, only via melee. If it is via shooting this will get skipped.)
Jinx: Watch it pretty boy, or I'll rearrange your face.

(After damaging Grim the first time.)
Grim: Check your targets, wimp boy.

(After damaging Grim a second time, only via shooting.)
Grim: Shoot the shine-heads, not me.

(After damaging Grim a third time.)
Grim: Sure, why don't you kill me too.

(After damaging Mog the first time.)
Mog: Hey man, watch it!

(After damaging Mog a second time, only via melee.)
Mog: Ooh! Hit me again and I'll pound you.

(After damaging Mog a third time.)
Mog: Nobody's my friend.

(After being hit by a hosehead.)

Jinx
  • I'm trapped!
  • No no no, help!
  • Jak, do something!
  • It's gonna get me!
  • (screams) It got me!
  • I'm getting killed here!
  • They're getting too close, Jak!
  • Jak, I'm about to be metal meat!
  • Die! A little help would be good!
  • (screams) That's gonna leave a mark.

(After being hit by a hosehead.)

Grim
  • I'm dying!
  • He's got me!
  • I can't get away!
  • (screams) Not again!
  • (screams) It got me!
  • (screams) Stay away!
  • This'll be the end of me!
  • Any more like that and I'm history.

(After being hit by a hosehead.)

Mog
  • Help me!
  • It got me!
  • No, please!
  • Help me Jak.
  • Jak, save me!
  • I'm gonna die!
  • (shouts) Help me.
  • (shouts) It got me!
  • Get away from me, you crazy monster!

(After being hit by a hosehead's laser beam.)

Jinx
  • I'm shot!
  • It's shooting me!
  • Watch out for the beam!
  • (screams) That beam burns!
  • (screams) That's gonna leave a mark.

(After being hit by a hosehead's laser beam.)

Grim
  • It's hitting me!
  • I'm getting shot!
  • I'm getting zapped!
  • This'll be the end of me!
  • (shouts) I'm gonna die here!
  • Help me, I got eight kids to feed!

(After being hit by a hosehead's laser beam.)

Mog
  • I'm hit!
  • I've been shot!
  • (yells) Help me!
  • Ooh, that beams smarts.

(When having advanced too far ahead and the crew returns.)
Jinx: There you are, why don't you make yourself useful.

(While deviating from the mission path.)

Jinx
  • Stay with us!
  • You ditch us and Krew's gonna mess you up!
Grim
  • Don't leave us to die!
  • I thought this guy was supposed to be protecting us!
Mog
  • We need to stay together!
  • Man, Krew's going to be pissed if we mess this up!

(Upon deviating too far from the mission path.)

Jinx
  • That's it, we're done! Come back when you're serious.
  • We're not doing this with a rookie! I'm calling this off!
  • That's it, we're calling the mission off! We don't go until you're serious.

Grim: I'm not getting killed because of this loser! This mission is over!

It's a Trap!

Jinx: You hear that?

Mog: Sounds like I got gas...

Grim: (shouts) The ceiling's crawling!

Jinx: Jak! Metal heads everywhere!

Mog: It's a trap!

Escort men through sewers 2 (gameplay)

(Upon defeating the hosehead ambush.)

Jinx: Okay, let's get out of here before more come back. You're earning your dough today, let's finish this!

Mog: I'm sure not going back that way.

Statue Busting

Mog: Oh, pretty statue.

Jinx: Stand back. We're professionals.

Jinx: All right boys, let's blow this sucker sky high!

Jak: Wait! Who told you to?.. No!

Jinx: (chuckles)

Jinx: There's what we're looking for, the Heart of Mar gem! Thanks for the escort, buddy! We'll take it back to Krew.

Escort men through sewers 3 (gameplay)

(Upon completing the mission.)
Krew (communicator): Ah, the bedtime stories were true. The fabled Heart of Mar was hidden inside that ugly statue of the old boy. Nothing fractured, nothing gained, that's my motto. (laughs) For your loyalty, you'll find an excellent gun upgrade stashed in a crate in the Port.

Our Own Peace Maker!

Daxter: All right! Our own Peace Maker! Now we're rockin'!

Jak Walks Out

Erol: Well, if it isn't the dark eco freak!

Jak: Where's Keira?

Erol: Don't worry, I'm keeping a close eye on her. You're the talk of the town, Jak! You give the people hope—how pathetic. I would have enjoyed killing you in prison, but now, it'll be so much more fun to take you on the track, in front of the entire city. I can hear the roar of the crowd now, as everyone sees their hope die!

Keira: It's good to have you back, daddy.

Samos Hagai: Yes, it's nice to be free again.

Erol: You know, Keira loves a winner. Someday she'll be my mechanic.

Jak: Stay away from her!

Erol: (laughs)

Keira: (sighs) Erol's the best racer I've ever seen.

Jak: He's not what you think.

Keira: And you're a good judge of character? Hah! Look at you; people say you get angry and, change. Besides, the Jak I knew wouldn't be working for a guy like Krew.

Jak: I need Krew's connections to fight the Baron! Without my– You know what? Do it your way, and I'll do it mine. Just don't come crying to me when the walls fall down.

Daxter: Uh, Jak, buddy... (chuckles) Where you going there pal? Jak? Jak!

Computer voice: Attention all drivers, the Class Two races will begin soon.

Daxter: Now what are we gonna do?!

Keira: You'll have to drive for the team, Daxter. We need this win to qualify for the final championship!

Daxter: How hard can it be? Just uh, hold on tight and point the thingy where I want it to go, right? And then there's this other thingy that makes it go fast. Fast is good! I can do this. I'm ready to race!

Win Class 2 race in stadium (gameplay)

(Upon entering the last lap.)
Daxter: Last lap!

(Upon completing the mission.)
Daxter: Wooh, I won, I won!

Daxter's Big Win

Daxter: Now there's a handsome winner!

Keira: You did it, Daxter! You helped us qualify for the big race!

Daxter: Did you ever doubt? I back seat drive for Jak all the time.

Daxter: Hey! When do I get the winner's big kiss?

Tess: Maybe later... if you're a good boy.

Daxter: Hey there, we uh, we showed those Class Two losers a thing or two, huh?

Jak: I saw. You drifted a little high in the turns a few times, but, you hung in there. I'm proud of you, Dax.

Daxter: Really?

Jak: Yeah. You did great!

Daxter: No, we did great! Right, partner?

Protect the Hideout

Samos Hagai: The Baron is still up to his old tricks.

Shadow: The Underground got word that several Krimzon blast bots are zeroing in on the hideout here.

Samos Hagai: They're armored bombs which seek out targets. If any of those blast bots reach this place, we're dead.

Shadow: Ah, what are you worried about, old man? You're almost dead anyway.

Samos Hagai: Well, if you'd taken better care of yourself, I wouldn't be in the state I am now!

Shadow: Take out those blast bots before they reach the hideout, Jak. They have proximity defenses, so do be careful.

Shadow and Samos Hagai: Good hunting!

Protect hideout from bombots (gameplay)

(Upon completing the mission.)

Samos Hagai (communicator): Nice shooting my boy!

Shadow (communicator): Good work, Jak! We'll all sleep a little easier tonight.

Krew Makes a Threat

Krew: Hey! Back to work, toots.

Daxter: She's working, beach ball! Quit your yappin'.

Krew: Watch it! Or you'll be yet another trophy hung on these walls.

Krew: Jak, I want you to throw the championship race. Just let Erol win.

Jak: You bet against us?!

Krew: Jak, Jak, it's just business. You've become a symbol to those townies. They'll bet everything on a glimmer of hope. What better time to make money? What do you say, my boy?

Jak: I'd say you're going to lose a lot of money. Because I'm going to race, and I intend to win.

Krew: (shouts) You little... You're becoming more trouble than you're worth. I wouldn't get too comfy, if I was you! Everyone's expendable.

Erol: In a hurry to die, boy? Well we don't have to wait for the big race! We can do this right now! One on one, through the city, using accelerator rings. Hit every ring from start to finish, miss even one ring, and it's over! Keira already thinks you're a loser, and I'll prove it now, once and for all.

Jak: You're on.

Erol Hates to Lose

Erol: Agh. Don't get too cocky, outlaw. Next time we race for keeps, and your head will be my trophy!

Daxter: Ah, blow it out your ear! You were bottle-fed, weren't you?

Get Life Seed in Dead Town (gameplay)

(Some time after the previous cutscene ends.)

Samos Hagai (communicator): This is Samos. Jak, I need you to go out to the ruins in Dead Town and visit my old hut. It's now time to retrieve something I hid there long ago. Good luck! And Daxter, clean up my place while you're out there!

(Upon entering the Titan Suit.)
On-screen: Press Square to smash things with the Titan Suit

(Upon approaching the first movable block, additionally the first throwable block as well.)
On-screen: Press L1 to grab blocks with the Titan Suit

(Upon approaching a pillar while carrying a block.)
On-screen: Press Square to throw held items

(If you continue without the Titan Suit.)
Daxter: We should come back with the Titan Suit to do this path.

(Sometimes when you approach a breakable wall with the Titan Suit.)
Daxter: Eight hundred-pound tigorilla, coming through!

(Sometimes when you knock down a pillar with the Titan Suit.)
Daxter: Smashing work Jak. Oh, that was funny.

(While failing to break a door.)
Daxter: Break the door!

Old Memories

Daxter: I spent many a day cleaning up this place for old greenie.

Samos Hagai (communicator): Good work, Jak! And Daxter, I suppose. Before we came through the rift long ago, I was nurturing that Life Seed from the Great Tree. It seems the metal heads are attracted to its power. Take the seed to Onin now. She will prepare it for Samos.

Daxter: You mean you?

Samos Hagai (communicator): (stammers) No! The other me, Daxter! My younger self needs the seed's power to become... sagely.

Daxter: So, let me get this straight. It's fair to say that by bringing your younger self the Life Seed now, we helped you become the sage you are today? We helped you get your powers in the first place. And you never thanked us?

Samos Hagai (communicator): Thank you, Daxter. Now go do it!

Pecker Picks a Fight

Pecker: Onin says, "What took you so long?" We had to skip lunch waiting for you two!

Pecker: Ugh. Okay, okay. She really says, "Thank you for saving the Life Seed." But I wouldn't say that if I were her!

Pecker: Give Onin the seed, and she will prepare it for Samos.

Pecker: Mmmm... bird seed.

Daxter: Back off, feather weight!

Pecker: Listen tiny tail, I was leading my hundredth flock south before you had fur one between your legs! Not that your fur means anything!

Daxter: At least I'm not some over-stuffed, over-yappin', feather dusty mouthpiece for the world's oldest professional! Jak says, "Have a nice day", Jak says, "I can't think on my own", Jak says, "Go bite yourself!"

Pecker: That's it, rat boy! Now you've really pissed me off!

Pecker and Daxter: (shouts)

Jak: Knock it off, both of you!

Pecker: You're lucky I'm famished!

Onin: Onin says take the energized Life Seed to young Samos in Haven Forest; it will give Samos the power he needs to finally see the forest from the trees! Go. Quickly!

Samos and the Seed

Jak: Samos told me to... I mean, you told me to—or, well, I mean, your older version... Uh, whatever. We heard you needed the Life Seed.

Shadow: Yes. Its power will help me speak to the plants.

Guard 1: There he is!

Guard 2: Roger. We're en route!

Guard 3: I see 'em!

Shadow: Jak, protect me from these guards! I must ask the plants vital questions about our future!

The Vision

Shadow: The Life Seed gave me a terrible vision. The Baron is planning to destroy the Precursor Stone. He aims to crack it open somehow. If he does this, the energy released will be beyond comprehension! It will destroy the world and more, ending all life! The plants are crying out for protection! You must stop the Baron, Jak! Stop him, however you can!

Good News and Bad News

Daxter: Hey there, sack o' nerves! How's the "bzzzzzt" stuff going?

Vin: I've got good news and bad news. The good news is, Kor tells me that we've got enough power online to keep the Shield Walls up, so for now, the city's safe. But I don't know how long the system can hold!

Jak: And the bad news?

Vin: We've detected a cluster of metal head eggs growing up at the strip mine site. Now, you've got to go back there and find a way to destroy those eggs before they turn into a whole new army of creatures.

Jak: I noticed the crane was lifting a large metal container. If we could jump onto the container, we could drop the crate from above.

Daxter: High? Jump? Drop?! Why don't I like the sound of that?

Jak: Come on Dax, let's go.

Destroy eggs in strip mine (gameplay)

(Upon approaching the crate without the JET-Board.)
Daxter: Gotta ride the JET-Board on this one, Jak.

The Big Crush

(Nonverbal cutscene.)

The Boy is Missing

Kor: I can't believe it! We were so close. The Baron stole the Precursor Stone right out from under us. And after all of our planning and hard work, Torn has betrayed the cause!

Jak: Torn meant well. He was protecting one of our own.

Kor: We must get that Stone back!

Jak: I'm working on it.

Daxter: Yeah, we're working on it!

Kor: I've underestimated this Baron, and now it appears he has taken the boy as well! Think, what will the Baron's next move be?

Daxter: Well, if I had the Precursor Stone, with all that power, I'd use it to build a giant palace. A palace with the biggest harem of women the world has ever known. And there'd be a swimming pool filled to the brim with chocolate, slightly minty. Yeah, yeah, a massive pool of gooey chocolate! Then the girls and I would jump in together–...

Daxter: What?!

Kor: I want you to go out to the drill platform again. If you can destroy the main control tower there, it should temporarily stop the Baron's use of eco to harm us.

Destroy drill platform tower (gameplay)

(Upon destroying one of the computers.)
Computer voice: Alert: Back-up cooling systems failure. Emergency overrides initiated.

(After destroying all computers.)
Daxter: Gotta run, gotta run!

(During the escape, in order.)

Computer voice: Back-up systems failing.

Computer voice: Eco grid growing unstable.

Computer voice: Eco grid unstable.

The Control Tower Blows

(Nonverbal cutscene.)

Talk to Brutter (gameplay)

(Shortly after the previous cutscene ends.)
Kor (communicator): Another blow to the Baron my good friends! Very soon, our fortunes will change.

Save More Lurkers

Brutter: It's brother Jak and his little orangey pal! Thank the totem I sees you. You help lurkers once time, you help us twos?

Jak: Look Brutter, we've got our own problems to deal with right now.

Brutter: But you know big-to-do ruckus you caused at dig? I know all caves like back of claw, and Mar's tomb no where there! Now metal heads find hidden lurker village in caves! They bite, and hurt village real bad, and we lurker brothers trapped like animals!

Daxter: Uh, hello. They are animals.

Brutter: We no longer evil-lurking, bad-to-bones, orangey boy! We good now. Metal headers are bad. They is enemies.

Jak: Yeah, I guess we're all in the same boat now.

Daxter: And the ship is sinking fast, brother.

Brutter: Please, save six lurker brothers quick, and Brutter will kiss you foots!

Rescue 6 lurkers for Brutter (gameplay)

(Upon completing the mission.)
Brutter (communicator): Great smelly breath of a goosesnake! Heroes to Lurker people you be. Right now just see much happy thanks to you. You honorary members of lurker tribe now. We not forget, if ever you need us, we help you!

Keira Reveals Her Plan

Keira: I'll show you guys what I've been working on if you promise not to laugh.

Daxter: Ooh, I love surprises. And I love to laugh! Show me, show me!

Keira: I've been building a replica of our crashed rift rider machine from old artifacts.

Samos Hagai: That's my girl!

Keira: But I'm still missing two pieces.

Samos Hagai: Figures...

Keira: Vin says I need an artifact called the Time Map and an old energy gem history books call the Heart of Mar. And I've looked in every book on Precursor history I can find, but the rift ring seems to have vanished!

Jak: You did all this? I mean, that's useful.

Daxter: Oh, will you two stop moping around and make up already?

Jak: I've seen the Heart of Mar! Krew has it! We'll get those two artifacts, Keira.

Computer voice: Attention all drivers: the Class One Championship Race is about to begin.

Jak: Well, here goes. The race of my life.

Keira: Jak... I just wanted you to know, well, you're the best racer I've ever seen.

Daxter: Hey! What about me? I helped get us here!

Jak: Do you want to drive?

Daxter: Against that crazy loon Erol? No way! You got the handlebars, brother. And you better keep us alive or I will never speak to you again! Obviously.

Keira: Leave 'em in the dust, Jak!

The Big Race

Erol: I want more than just to win, eco freak! I want you!

Baron Praxis: Greetings, racers! Today your nerve and skill will be tested for our amusement. If any of you should by some small chance beat our grand champion Erol, then you will be awarded a month's supply of eco! And a short tour of my Palace to see how the other half live. Good luck, and die bravely! Ready! Get set!

Win Class 1 race at stadium (gameplay)

(At the start of the race.)
Baron Praxis: Go!

The Winner's Circle

Daxter: Thank you, thank you very much. Mwah! I love my public!

Baron Praxis: Ah, a brave man of the people. And who is this worthy opponent? In my world, good men are either bought, or broken. So which is it going to be?

Jak: Surprise.

Baron Praxis: What?

Jak: Just a little closer. We need to talk.

Baron Praxis: Fool! Don't you get it? It's over, Jak! All the heroes died long ago! Only survival remains, by whatever means! This city is mine! These lives are mine! This war is mine! And in war, people die! Kill him!

Guard: Look out!

Erol: I win, Jak!

Erol: (yells)

Baron Praxis: After them!

Explore Palace (gameplay)

(Some time after exiting the stadium.)
On-screen: Palace Security Pass Acquired

Back Where We Started

Ashelin Praxis: I shouldn't have trusted you!

Jak: Back where we started, huh?

Ashelin Praxis: Don't play with me! All along you've been trying to undermine our war with the Metal Heads! Whose side are you on?!

Jak: Listen Ashelin, your father's planning something terrible, and if–...

Ashelin Praxis: My father can destroy the Metal Head armies once and for all!

Jak: If he cracks open the Precursor Stone, the explosion will kill all of us! Don't you get it?!

Daxter: That's right! Not so hard, huh? Even I can figure this one out!

Ashelin Praxis: Don't you move! Vin, come in.

Vin (communicator): What? What? I've got my hands full here you know!

Ashelin Praxis: You know all about the Precursor Stone myth, right?

Vin (communicator): Sure, I did my Econecic Energy Doctorate on Precurian theoretical physics. Why?

Ashelin Praxis: What would happen if the Precursor Stone were to be, say, violently cracked open?

Vin (communicator): Great! As if I didn't have enough to keep me awake at night, you need one more thing to dread, thank you very much! If someone actually had the Stone, according to my calculations, a runaway eco surge from cracking it open would theoretically destroy everything!

Ashelin Praxis: Everything?

Vin (communicator): All things—every single thing! Now if you don't mind, I'm gonna go throw up! Bye-bye.

Jak: Trust me Ashelin. We have to stop him.

Ashelin Praxis: I'll try to find out more. But right now, my father is meeting Krew at a secret weapons factory near the dig. Here. That's my top level security pass. It'll get you into the factory, but it won't get you back out. We never had this conversation.

Explore Palace 2 (gameplay)

(Some time after the cutscene ends.)
On-screen: Black Security Pass Acquired

Get Heart of Mar in weapons lab (gameplay)

(Upon completing the previous mission and re-entering Haven City.)
Ashelin Praxis (communicator): You were right Jak, what my father's doing is wrong. I need to help fix this. If you get to the weapons factory maybe we can stop him, I'll meet you there.

Krew's Baby

Krew: I knew you were special when I first met you Jak, and I commend you for making it this far. We've come a long way, eh?

Jak: Yeah. I'm getting real teary eyed.

Krew: I love weapons. I love how they look, how they feel, even how they smell. (sniffs)

Jak: I think you need serious help.

Krew: My favorite was the impossibly powerful weapon Mar built to blast open the Metal Head nest. Poor fool died before he could use it, ah well. But I have a new favorite, the piercer bomb I've just completed. My masterpiece is powerful enough to crack open the Precursor Stone, and release the untold energy inside! As soon as the Baron shows up with the Stone, we'll hide it in the last shipment of eco and deliver it to the Metal Head nest. A surprise dessert, eh? (chuckles) Just take this gun upgrade and forget what you saw here.

Jak: Not this time, Krew! I'm through being your hired gun!

Krew: Then it's war, isn't it?

Beat Krew in weapons lab (gameplay)

(At the start of the mission.)
Krew: You know I can't play fair! I have a secret weapon, my duplicity field. Say hello to my little friends... Ah, multiple me (laughs) how delightful.

On-screen: Weapon Damage Increased

(Upon deploying his duplicity field.)

Krew
  • You will die!
  • Here we come.
  • You can't stop us all!
  • Which is the real me, Jak?
  • I've a few good men to help me.
  • Whew, this is a bit of a workout.
  • My, don't my twins look stunning?
  • Let me introduce you to my "crew".
  • Surprise! More of me than you can handle.
Daxter
  • Take cover, Jak!
  • Watch your back, Jak!
  • As if there wasn't enough of Krew already.
  • Shoot 'em all Jak, we'll sort 'em out later.

(When Krew engages you.)

Daxter: There's the real Krew, shoot him!

(Or.)

Krew
  • Stand still!
  • Now I have you!
  • Here's some pain.
  • You cannot win, Jak.
  • You try my patience!
  • (shouts) Try stopping me now!
  • I grow weary of this, we end it now.
  • (chuckles) I move pretty fast for a big man, eh?
  • You should've walked away when you had the chance.
  • I float like a butterfly and sting like a wumpbee!

(When Krew shoots you.)

Krew
  • Pop this!
  • Hold still!
  • How's this?
  • Had enough?
  • Tag. You're it!
  • Dance for me, Jak!
  • I am the weapon master!
  • (chuckles) That felt good!
  • You can't stop the bomb Jak.
  • (chuckles) How did that feel?

(Upon hitting him.)

Daxter
  • You got him!
  • Now you've got us mad.
  • Good shot Jak, the big man is hurting now.
Krew
  • No!
  • Ugh! You little!

(While fighting Krew.)
Daxter: Now you have got us mad.

(Upon completing the mission.)
Daxter: And the challenger is down for the count.

Oh Well...

Jak: Is it too late to give my notice?

Daxter: Yeah, we quit!

Krew: The city is already dead! I've sold you all out. (laughs, coughs)

Daxter: Uh, Jak, I think maybe we should be anywhere else just about now!

Jak: Ashelin!

Ashelin Praxis: We're out of here!

Krew: Oh well...

Ashelin Drops Jak Off

Ashelin Praxis: You guys find my father. I'll take the Heart of Mar to Keira for you. I'm sorry it's come to this.

The Game Player Steps Up

Tess: Hey guys. Whatever Krew put in that machine, he looked really nervous.

Daxter: Whatever it is, Krew won't be needing it anymore. He's, shall we say, not all together these days.

Daxter: Step aside, Jak. Let the game player do his stuff!

Tess: You're such an animal!

Beat the Metal Head Mash game (gameplay)

(Randomly throughout the game.)

Tess
  • Oh baby!
  • My hero!
  • Nice slam!
  • Go, go, go!
  • Keep going.
  • Hit him again!
  • Look at him go!
  • Just a few more!
  • You can win baby!
  • That was amazing!
  • Keep going, Daxter!
  • Great shot, Daxter!
  • Wow, what an animal.
  • You're almost there!
  • You can do it, Daxter!
  • You are orange lightning!
  • That's my naughty ottsel!
  • Daxter, you need more points!
  • Pretty good for a little furball!
  • Where'd you learn to pound like that?

(Upon mashing a red metal head.)

Tess
  • Oh!
  • Oh no!
  • Not again!
  • That wasn't good.
  • Don't hit the red ones.
  • Oh, that was a bad one.
  • Huh, that was a bad one.
  • You hit a bad metal head.
  • Don't hit the bad ones, Daxter.
  • Daxter, you hit a bad metal head.
  • Aw, Daxter did you get your whiskers singed?

(Upon losing.)

Tess
  • So close!
  • No! You lost!
  • One more time!
  • Oh, you lost again!
  • You have to try again!
  • Oh, not enough points!
  • You have to beat the game, Daxter.

(Upon completing the mission.)

Tess
  • You did it!
  • You got it!
  • Daxter, you won!
  • We have a winner!
  • You did it, fur boy!
  • I knew you could do it.
  • Yes! You beat the game!
  • You win the game, Daxter!
  • You beat the game, Daxter!
  • Yes, you're the man! I mean, the animal.

Getting the Time Map

Daxter: The Time Map! You know, sugar plum, if any real metal heads came to town, I'd bonk 'em just like I did in the game!

Tess: Daxter?..

Daxter: They'd be all, "Don't hurt me, please!" and I'd be all, "Too late, metal monkeys! You die screaming!" (chuckles) Know what I'm saying?

Jak: Um...

Daxter: Jak, I think these trophies are still walking!

Daxter: (stammers) Metal heads! Metal heads! Where's Sig when you need him?

Tess: Sig? I think Krew sent Sig on one last mission. Something about using Mar's Ruby Key to open a secret door in the Underport.

Jak: Of course! Come on Dax, we need to get to the Underport right now!

Tess: I'll take the Time Map to Keira!

Daxter: Be careful, angel cheeks, and your hero will return shortly!

Find Sig in Underport (gameplay)

(Some time after finishing the previous mission and exiting the saloon.)
Vin (communicator): The Shield Wall is down! I repeat, the Shield Wall is down! Sabotage! Kor did it! I knew Metal heads would be the end of me... oh no! Metal heads are at the door! They're breaking through! Too many of them! Jak! (screams)

Sig's in Trouble

Jak: Hey there, tough guy.

Sig: Get your skinny ass over here and start shooting!

Sig: Man, was I set up! Krew sent me down here to open some old doors with that Ruby Key you found, and when I did, metal heads came streaming in from some passage outside the city walls. Just like they were waiting for me! There's one!

Jak: Krew's dead.

Sig: Yeah? Well, he's lucky, because he would not want me to catch him alive!

Daxter: The metal heads must have promised Krew plenty for him to betray the whole city like this.

Jak: Let's get out of here!

Escort Sig in Underport (gameplay)

(While not exiting the Titan Suit after leaving the flooded Underport.)

Computer voice
  • Please exit the Titan Suit.
  • You must exit the Titan Suit.

(Upon reaching the first block puzzle.)
Sig: If I can't shoot it, it's someone else's problem. You do something with those blocks.

(Upon entering the next passageway.)
Sig: Did you hear something?

Run!

Sig: Shooting this one's only going to get it mad. Run!

Escort Sig in Underport 1 (gameplay)

(While being chased by the metal-pede, during both segments.)

Sig
  • Run!
  • Faster!
  • Go, go, go!
  • Keep moving!
  • It's gaining!
  • It's gonna be close!
  • Go, go! Move your butts!

Sig's Strong Arm

(Nonverbal cutscene.)

Escort Sig in Underport 3 (gameplay)

(Some time after the previous cutscene ends.)
Sig: I think that's the last we'll see of him.

(Upon reaching the second block puzzle.)
Sig: You gotta figure out the blocks, man.

(Upon reaching the third block puzzle.)
Sig: This is your gig baby. Solve it so we can go home. You figure this out, I'll cover your butt.

(Upon solving the third block puzzle.)
Sig: Great, no time to celebrate.

Here It Comes Again!

Sig: Great! Here comes that bad boy again! Move!

Escort Sig in Underport 4 (gameplay)

(Upon reaching the metal grating after losing the metal-pede.)

Sig
  • Rolling baby.
  • Later alligator.
  • Gone with the wind.
  • See you on the flipside.
  • Just a walk in the park.

Sig's Last Stand

Jak: Let's go! We're almost to the elevator!

Sig: Looks like we finally lost 'em, chili peppers! Piece of cake, huh? Now you boys are real wastelanders! I say it's time we take this fight to the Metal Head leader himself! What a trophy he'll make! We find a way to juice up Mar's old gun, and then boom baby, we storm the nest, guns blazing! Hell! We'll take 'em all on, together! You and me! Side by side! Nothin'll stop us 'cause we're–... (yells)

Jak and Daxter: Sig!

Daxter: So, uh, what's plan B?

Defend stadium (gameplay)

(Upon returning to the streets of Haven City.)
Keira (communicator): This is Keira. Thanks for getting the artifacts, guys. It's strange, the Time Map had a bunch of old coordinates in it. Come see me at the stadium.

Brutter Saves the Day

Keira: The rift rider's finished! But if my father's right, and the ring is somewhere in the Metal Head nest, how are we going to get the rift rider there to use it?

Brutter: Look! Brutter just knew friends would need lift if metal headers attack!

Daxter: Brutter, you the man!

Brutter: Lurker balloons are finest lifters in the world, but they is easy target.

Jak: Right. You guys get the rift rider to the nest. I'll stay here and defend your take-off and get away.

Daxter: Once again, being your friend sucks! I want to go on the balloon!

Brutter: You keep stadium safe while we prep balloon for lift away. Oh no! Here they come! Metal headers!

Floating Away

Brutter: Up! Up! And away!

Daxter: Must be nice floating away while we die down here!

Keira: We'll meet near the nest! See you soon, Jak! Be careful!

Daxter: Yeah, Jak, be careful!

Check the construction site (gameplay)

(Some time after the previous cutscene ends.)
Vin (communicator): Jak... Kor... Construction site...

The Secret to Making a Bomb

Jak: Kor! What's going on?

Kor: I'm sure you know... deep down in your darkest nightmares. We've met before, remember? Everything's going exactly as planned. (laughs)

Daxter: Jak! It's the Metal Head leader!

Metal Kor: Now you see! Without the Shield Wall disrupting my powers inside the city, I am my full potential now! So for the last time, give me the Precursor Stone!

Baron Praxis: If the city must die, then we all die! (shouts)

Metal Kor: I will find that Stone if I have to crush this city one brick at a time!

Baron Praxis: You are the supreme weapon, Jak, and I made you. Still, any leader worth his salt always has his backup plan... Remember, the first rule in making a bomb, is to always make two!

Daxter: Oh, okay, I'm going in! Man, what a mess a junk in here! All jumbled coils and switches! Should I unhook the blue wire? Wait a minute... Are ottsels color blind?! Let me just break a few more things and see if anything pops loose... Boom! (laughs) Gotcha! Like candy from a baby!

Break barrier at nest (gameplay)

(After exiting the construction site and returning to Haven City.)
Ashelin Praxis (communicator): I think now is the time to act. The Metal Heads are so focused on attacking the city, they may have left their nest vulnerable.

Torn (communicator): Jak, you've gotta get out to the wasteland, and breach the nest barrier any way you can. Maybe if you get inside and take out the Metal Head leader, the army will collapse. It's a long shot, but it might be our only chance.

Stone..Gun..Nest!

Ashelin Praxis (communicator): There isn't much hope now. With the Shield Wall destroyed, it's just a matter of time before the Metal Heads overwhelm us. You should just go through the rift back to your own time, Jak, and get away from this horrible place.

Daxter: I see your point. Come on, Jak.

Jak: This place is worth fighting for!

Ashelin Praxis (communicator): We'll hold out as long as we can. Farewell.

Jak: Precursor Stone, gun, nest!

Daxter: Light her up, padre!

Jak: (laughs) Eat this!

Daxter: That ought to wake 'em up!

Jak: Let's go take care of business!

Daxter: What? You mean, go in there? Uh, I'm right behind you.

Don't You Recognize Him?

Metal Kor: Finally, you've decided to join us, and you brought the Precursor Stone. Good. The boy will now play his final part!

Jak: Not this time!

Metal Kor: Oh, but this child is such a part of this, such a part of you; don't you recognize him? The boy is you, Jak! And this place, this is where you began—in the future!

Jak: But, how?

Metal Kor: You were hidden in the past on the hope that you would gain the skills to face me today, but Onin was wrong! Now that you've been altered with dark eco, the Stone will never open for you. Your younger self, however, still has the pure gift! He alone can awaken the Stone and the Precursor entity, which sleeps inside.

Jak: This stone is a Precursor?

Metal Kor: The last Precursor egg. Mar was clever. He covered his tracks well through time, hiding his last egg from me, and building the shield and city to defend it! It has been a long siege, but today, I will finally feed on the last Precursor life force!

Daxter: Uh, I think you're forgetting one little thing, metalo-maniac! We've got the Precursor Stone!

Metal Kor: Not for long!

Metal Kor: Die!

Kor Drops Down

(Nonverbal cutscene.)

The Celebration

Jak: Oh man, a Precursor.

Precursor: It is finished. Our ancient enemy is no more. Take hope, brave one. The terrible darkness inside you is now balanced by a glorious light! We will meet again.

Keira: We haven't much time. I've set the coordinates back to our village. Let's go home, everyone.

Jak: But we are home.

Samos Hagai: Keira, I'm afraid your rift rider must be used to send young Jak here to a place where he will grow up safe from harm. He must become old enough to complete the destiny he has fulfilled today.

Shadow: Wait a minute! It's you! I-I mean, it's me! I have to take him back and watch over him, don't I? Ah, grub roots! Talk about being in the wrong time at the right place!

Jak: Hey kid, you take care. Oh, and trust me on this: stay away from any wumpbee nests on your ninth birthday, okay?

Keira: I sure hope I built this replica right. I don't know if it–...

Samos Hagai: It's perfect, Keira. This is the very machine we found, or, will find later.

Keira: What? I just built this! After seeing the first one, I mean. It's based on what I remember from be–...

Daxter: Honey, the more you think about it, the more it hurts the head!

Shadow: I'll take good care of the child! And don't worry, I'll be back in time for the celebration! Farewell!

Jak: Thanks, Samos. Without you...

Samos Hagai: It's funny, the boy won't remember any of this.

Jak: No, I do remember the light.

(Scene shifts to Palace throne room.)

Brutter (communicator): Your transport is ready, m'lady.

Ashelin Praxis: Thank you, Captain Brutter.

Ashelin Praxis: Come on, we'll be late for the party at Daxter's new place.

Torn: I've got so much work to do. Besides, it's not my thing.

Ashelin Praxis: Ten hut! As the new governor of this city, I order the Commander of the New Krimzon Guard to escort me to an official function. Is that understood?

Torn: Yes sir! I mean, yes ma'am! I mean...

Ashelin Praxis: You can start rebuilding the city tomorrow. Tonight, we get to celebrate with our new friends. Besides, tough guy, I'm dying to see you dance.

Torn: Not likely.

(Scene shifts to the Port.)

Daxter: Welcome to the Naughty Ottsel! The hippest, happenest, hoppinest joint in town! Check out the new decor!

Tess: Ooh, what a big trophy!

Daxter: As if size matters? I bagged that bad boy myself, baby.

Pecker: Onin says she doesn't know who has a bigger head, him or you!

Samos Hagai: We must not forget Vin, and all the others who sacrificed their lives to defeat this evil and protect the child.

Jak: I still can't believe that little boy was me. Better times, huh?

Keira: You miss him, huh? You know, the kid grows up to be a handsome hero!

Daxter: Hey! That's enough for you, lady. I'm cutting you off!

Pecker: Trust me, she gets real mean when she's like this!

Daxter: What'd she say?

Pecker: Something about rubber tubing and certain parts of your mother! You don't want to know.

Daxter: (screams) A metal head!

Jak: Sig!

Daxter: Sig! I knew that.

Jak: You're okay!

Sig: You cherries didn't think some nasty-breath, giant-sized lizard was gonna keep me from the biggest party in town, did you?

Daxter: I knew you were too tough for 'em, big guy!

Samos Hagai: You saved the city and more, my boy! Metal Kor and his menace are history, and somewhere out there, an ancient race has begun again.

Jak: I'm just glad to be back home.

Samos Hagai: Yeah, well rest up. We've got a lot to do, and so much time to do it in!

Jak: Don't say "time"! The rift ring was destroyed, remember?

Sig: You know, my mama used to read bedtime stories about Mar when she'd tuck me in. She'd give me a nice glass of warm yakow milk, my little poopsy bear.

Daxter: Bedtime stories? Warm milk? Poopsy bear?! Buddy, you just blew your image!

Samos Hagai: I've got a feeling we'll meet Mar someday. He may be closer than you think.

Sig: You're the designated driver!

Jak: Oh no, I am done with adventures! Besides, you'll tell us before something happens next time, right Samos? Right, Samos?

Pecker: (squawks) You never know what the future may hold.

Daxter: Wait... you know something, don't you, feather breath?

Pecker: Who? Me? Ah, no, we're just, uh, guessing, right Samos? Today, tomorrow, only time will tell.

Daxter: No, you're gonna tell—right now! (screams)

Pecker: Why you little–... (squawks)

Daxter: Don't kick me there.

Pecker: Why you!..

Daxter and Pecker: Ooh! Ow!

Daxter: Ooh, dirty fighting! Dirty fighting!

Pecker: Let go of my feet! Let go of my feet!

Daxter: Watch your pecker!

Pecker: Don't touch me!

Samos Hagai: Jak, my boy, the future awaits!

Oracle

Meeting the Oracle

Oracle: Greetings, great warrior. I sense there is a dark rage burning within you, and in time, it will destroy you with its madness. Only the last power of the Precursors can save you. Destroy my enemies, those creatures you call the Metal Heads. Bring me twenty-five of their skull gems and I will teach you how to control these powers!

Jak Gets a Dark Power

Oracle: You do well to rid the world of this metal scourge. As a reward, I grant you a dark power.

Jak Gets a Second Dark Power

Oracle: The Metal Heads have always feared you, angry one. Even now, the Metal Head leader realizes you can destroy him, and save the last chance for our race. You now have control of another dark power!

Jak Gets a Third Dark Power

Oracle: Now that you carry the weight of darkness on your shoulders, you alone cannot save us. Our last hope rests with one still untouched by pain, and you must protect this young soul in our moment of truth. I grant you another dark power!

Jak Gets a Fourth Dark Power

Oracle: The forces of evil are converging. Only by destroying their leader will we ever know true peace. All will be made clearer to you, as the ending gives birth to the beginning, in the great circle of time. The last dark power is yours!

Oracle (gameplay)

(After each Oracle cutscene, respectively.)

On-screen: Press L2 to summon dark power

On-screen: Dark Bomb: Press X to jump then Square to activate bomb

On-screen: Dark Blast: Press Square then X to perform the Dark Blast

On-screen: Dark Jak is Now Invincible!

On-screen: Dark Giant: Press L2 while in Dark Jak mode

(After not exiting the hut, or returning to the hut without enough skull gems. Corresponds to Dark Bomb, Dark Strike, Invincibility, and Dark Giant.)

On-screen: Bring 25 Metal Head Skull Gems

On-screen: Bring 200 Metal Head Skull Gems

On-screen: Bring 200 Metal Head Skull Gems

On-screen: Bring 100 Metal Head Skull Gems

Oracle
  • I need more skulls gems.
  • You do not have enough skulls gems, come back when you have collected more.

Miscellaneous

Daxter (gameplay)

(While not returning to the city after completing "Retrieve banner from Dead Town", "Find pumping station valve" and "Protect site in Dead Town". Note that the latter two lines do not occur after the third mission.)

Daxter
  • Let's go talk to Torn.
  • Let's go back to the city.
  • Let's go back to the Underground hideout.
  • I think we need to go back to the city, Jak.

(While not exiting the mech at Dead Town or Drill Platform.)
Daxter: Back up to get out of the mech.

(Upon exiting the gunpod or dying before destroying all the metal head eggs in "Destroy eggs at drill platform". Note that these may also occur if you die while inside the gunpod during "Destroy ship at drill platform".)

Daxter
  • We missed some metal head eggs.
  • Shoot all the metal head eggs, Jak!
  • You didn't get all those nasty eggs.

Escorting Sig (gameplay)

(These lines apply to both "Protect Sig at the pumping station" and "Escort Sig in Underport". Note that there is more dialogue in both missions, which are kept in their respective sections above as they are unique to those missions. Also note that some lines here are triggered by different contexts, therefore the trigger descriptions are intentionally broad.)

(Upon continuing to the next objective.)
Sig: Great, no time to celebrate.

(While straying from Sig.)

Sig
  • Stay with me.
  • Get over here and stay close!
  • Stay close or we'll both be dead.

(After damaging Sig.)

Sig
  • Oh you got games.
  • You wanna play, huh?!
  • You got a death wish?
  • You want some of this?!
  • Have a little pain right back!
  • Buddy you don't want to piss me off.

(Upon failing the mission.)

Sig
  • You're more trouble than you're worth.
  • This mission is obviously out of your league.

Gun course (gameplay)

(Upon starting the gun course, Sig will repeat either of the following lines.)

Sig (communicator)
  • Good luck.
  • Lock and load, ready, go!

(Upon failing.)

Sig (communicator)
  • Not bad, but not good. Try again?
  • Care to try again, or is your mama calling?
  • Close, but in the thick, close won't cut it. Try again.
  • Try again, rookie. You're still a bit rusty with that hardware.

(Upon beating the goal.)

Sig (communicator)
  • Not bad, you'll do.
  • You did it, excellent shooting!
  • Nice shooting, you got potential kid.
  • Perfect, you can be my backup any day.

NYFE racing (gameplay)

(Note that the NYFE racing lines apply to all NYFE races, including those in the city. The provided triggers are prerequisites but not a guarantee. Furthermore, some triggers may be difficult to determine as to whether you overtake another racer, are being overtaken, hitting a wall, hitting another racer, or being hit by another racer.)

(Upon entering the last lap.)

Jak: Last lap!

(After passing another racer.)

Jak
  • Nice.
  • Yeah!
  • Cool!
  • Later!
  • See ya!
  • Oh yeah!
  • Move over buddy!
  • Comin' through!
  • (laughs) We got him!
  • Catch 'em on the inside!
Daxter
  • Yes!
  • Wooh!
  • Yeah!
  • Move over!
  • All right!
  • Hmm, bye-bye.
  • Take a good look at my tail!

(After passing another racer during the Class 2 race.)

Daxter
  • Gotcha!
  • You're mine!
  • Out of my way!
  • Eat my dust buddy!
  • Pedal to the metal!
  • This is my track, grandma.
  • Yeah that's right! I'm bad!

(Upon hitting or being hit by another racer.)

Jak
  • Look out!
  • Watch out!
Daxter
  • Hey watch it!
  • Learn to drive!
  • Move it or lose it buddy.
  • Hey watch where you're driving!

(Upon hitting a wall.)

Jak
  • No!
  • Woah!
  • Hang on, Dax!
  • Hold on, Dax!
  • Huh, boy that was close.
Daxter
  • Hey!
  • Oh boy!
  • Woah boy!
  • Hey watch that!

Erol (gameplay)

(Erol's dialogue can be triggered in both the "Win Class 1 race at stadium" and "Beat Erol in race challenge" missions, save for those related to entering the final lap. Erol's dialogue is triggered on a low-priority basis. It can only be heard when in close proximity, and can sometimes be skipped if Jak or Daxter say something.)

(After being overtaken by Erol.)

Erol
  • Yeah!
  • (laughs)
  • Bye-bye!
  • Nice try.
  • Move over!
  • Die freak!
  • Give it up.
  • Here I come!
  • Not this time.
  • Out of my way.
  • Beat it, freak.
  • I own this city!
  • Coming through!
  • (laughs) Bye-bye!
  • Looking sloppy Jak.
  • Bad luck, ol' chap.
  • Move over, slowpoke!
  • I'm too fast for you!
  • Getting a bit nervous?
  • This is my city, eco freak!
  • You can't handle the speed!
  • You're making this too easy!
  • Get used to watching my back.
  • Care to get back in the chair?

(After overtaking Erol.)

Erol
  • You're just lucky.
  • What? Where'd you come from?

(When you pass him from 2nd to 1st place.)

Erol: No!

(Upon passing the finish line within close proximity of Erol, entering the fifth lap.)

Erol
  • Hah!
  • It's over!
  • To the end!
  • Final stretch!
  • Now we end this!
  • This will be your last lap.

(Upon losing with Erol passing the finish line in 1st place, with you following behind in close proximity in 2nd place.)

Erol
  • Too bad, I win!
  • Loser, you disgust me!
  • You can never defeat me!
  • This is where I beat you.
  • Again I prove my superiority.
  • (laughs) Pathetic insect, I win!
  • I win! Keira's going to love me!
  • You see? You are no match for me!
  • I should have known you'd be no match.
  • I'll get a victory kiss from Keira later.
  • It was easier than I thought to beat you.
  • Not even close! Keira's betting on the wrong man.
  • Maybe you should go back to wherever you came from.
  • You see Jak, I win, and I get what I want. Someday I will be Baron, then the city will really pay!

Haven civilians (gameplay)

(Lines used by civilians as they are being chased, attacked, or otherwise harassed. Applies to both male and female civilian, regardless of whether they are being threatened by Jak or other aggressor.)

Male civilian
  • No!
  • Stop!
  • Please!
  • (yells)
  • Help me!
Female civilian
  • No!
  • Stop!
  • Please!
  • Guards!
  • Help us!
  • (screams)
  • Sound the alarm!
  • Guards, help us!
  • Keep away from me!
  • Guards do something!

Computer voice (gameplay)

(Upon exiting Haven City through an airlock.)

Computer voice
  • Exiting city.
  • Opening outer shield.
  • Leaving city safe zone.
  • Leaving city at your own risk.

(Upon entering Haven City through an airlock.)

Computer voice
  • Welcome back.
  • Re-entering city.
  • Entering Haven City.
  • Decontamination complete.
  • It's good to see you still alive.

(Upon attempting to walk through a sector gate without a corresponding security pass.)

Computer voice
  • Access denied.
  • Entrance denied.
  • I am unable to comply.
  • This sector is off-limits.
  • You do not have proper clearance.
  • Please come back with proper clearance.

(For the Slums–Industrial Section gate.)
Computer voice: You need red clearance for this gate.

(For the Industrial Section–east Bazaar, Port–Main Town, and Port–south Garden gates.)
Computer voice: You need yellow clearance for this gate.

(For the Slums–Main Town gate.)
Computer voice: You need green clearance for this gate.

(For the Palace entrance.)
Computer voice: You need purple clearance for this gate.

(For the weapons factory entrance.)
Computer voice: You need special black clearance for this door.

(Upon approaching the Palace entrance or weapons factory entrance with the corresponding security clearance.)
Computer voice: Access granted.

(After beating the bronze record in a minigame.)
Computer voice: Congratulations, you achieved the bronze record.

(After beating the silver record in a minigame.)
Computer voice: Congratulations, you achieved the silver record.

(After beating the gold record in a minigame.)
Computer voice: Congratulations, you achieved the gold record.

(Upon approaching the gun course doors, or after exiting a course.)
Computer voice: Care to try for the course record?

Robot guard (gameplay)

(Upon trespassing open waters too far.)

Robot guard
  • You are trespassing, defenses coming online. I am authorized to use force.
  • This is a restricted area, defenses activated. I am authorized to use force.

(After being killed by a robot guard.)

Robot guard
  • Suspect destroyed.
  • Trespasser neutralized.

Ashelin Praxis (gameplay)

(Randomly during combat.)

Ashelin Praxis
  • Get 'em all!
  • Shoot! Shoot!
  • Let's get them!
  • More firepower!
  • Damn metal heads!
  • Take 'em all down.
  • Man, there're a lot of them.

(After shooting a metal head.)

Ashelin Praxis
  • Bullseye.
  • Take that.
  • I got him.
  • Here's some.
  • Oh, that hurt.
  • How's that feel.
  • Ready for another.
  • Seems like it hurts.
  • Here's one for my father!
  • Payback's a bitch, and I'm it.

(If Ashelin is hit by a metal head.)

Ashelin Praxis
  • Help me!
  • Help me out.
  • I need some help!

(Upon using the Scatter Gun.)

Ashelin Praxis
  • That's a tiny gun.
  • Small guns don't get me going.

(After hitting Ashelin.)

Ashelin Praxis
  • I won't take that.
  • Don't do that again.
  • Don't make me hurt you.
  • Check your targets, mister.
  • Maybe I should be behind you.
  • Learn to control your gun, buddy.
  • Listen buddy, whose side are you on?
  • Do that again, and I'll put you down.
  • I never said you could touch me there.
  • You don't know who you're dealing with.
  • Watch your ass, I'm only woman on the outside.
  • Another one like that and you'll be singing soprano.
  • Hit me again and you'll lose something really valuable.
  • Let me knock you down to size, not that you have any.

(Upon dying.)
Ashelin Praxis: Where'd you learn to fight?

(After defeating all of of the metal heads.)

Ashelin Praxis
  • Good work.
  • Nice shooting.
  • Good shooting, blue boy.

Guards (gameplay)

(The following guard lines are placed under their most appropriate subsections, but are not necessarily exclusive to those subsections. Dialogue usually isn't exclusive to one instance, but is sometimes more likely in one instance, or makes more sense in a certain instance given the context. This excludes mission subsections, wherein all dialogue may either be exclusive to the mission or merely guaranteed to be in the mission.)

On patrol

(Guards will repeat these lines while on patrol in Haven City.)

Guard
  • Nothing so far.
  • Seal off the area.
  • Nothing to report.
  • The area is secure.
  • Proceeding as planned.
  • Sweeping for suspects.
  • Moving to next sector.
  • Patrolling sector nine.
  • This area is off limits.
  • Be advised: I'm on foot.
  • This is a no-hover zone!
  • Right, we'll check it out.
  • [Roger.] Continuing our sweep.
  • This is Unit Alpha, we're en route.
  • Please advise suspect's description.
  • [Roger that.] We're making our sweep.
  • I've got suspicious activity in this sector.
  • I hate the smell of this part of the city.

City combat

(Standard lines repeated during an alert in the city.)

Guard
  • Go!
  • Hey!
  • Halt!
  • Do it!
  • Go! Go!
  • Get him!
  • Move in!
  • Look out!
  • Stop him!
  • Surrender!
  • You there!
  • Slow down!
  • Open fire!
  • Flank him!
  • I'm on him!
  • Fire! Fire!
  • Alert! Alert!
  • Do not retreat!
  • Go! Go! Go! [Sweep the area!]
  • You are authorized to shoot to kill.
  • We do this this easy way, or the hard way.

(While chasing a runaway Jak, or upon catching up to him from a distance. Note that this group of dialogue and the "Finding Jak" group may have a significant amount of overlap. Because of this, lines that directly imply reacquisition of Jak are kept in the latter section.)

Guard
  • Close in!
  • Get some!
  • After him!
  • Arrest him!
  • We see him!
  • We need backup.
  • I'm in pursuit!
  • I'm closing in.
  • Call for backup!
  • Pursuing target!
  • We're moving in.
  • Suspect on foot.
  • I have a visual.
  • Requesting backup!
  • I have a bead on him!
  • Shoot him! Shoot him!
  • Don't let him get away!
  • Get more cruisers in here!

(While attacking Jak.)

Guard
  • Die, outlaw!
  • Payback time!
  • Make him pay!
  • You want some?
  • Burn him down!
  • Hold your ground!
  • Here's some pain!
  • Give it up, outlaw!
  • Here's one for the Guard!
  • If you get a clear shot, take it.

(Lines repeated when hit by melee, weapon, vehicle, or other strike. Simple grunts and groans not included.)

Guard
  • I'm hit!
  • Man down!
  • We're under attack!

(While chasing Jak when he is in a zoomer.)

Guard
  • Move over!
  • Pull over!
  • Stop the vehicle!
  • Suspect in vehicle!
  • Call in more HellCats!
  • Get out of the vehicle!
  • Suspect fleeing into sector five!
  • High-speed chase in sector four!
  • Suspect moving [in]to sector six!

(When Jak hides from or outruns the guards, when the guards otherwise lose direct sight of Jak, or when guards approach Jak but are still out of range.)

Guard
  • I lost him.
  • Keep looking.
  • He disappeared!
  • Where'd he go?
  • We're losing him!
  • He's out of sight!
  • He just ducked out!
  • Lost visual contact.
  • Subject's not in sight.
  • Searching sector four.
  • Searching sector three.
  • Searching sector seven.
  • Roger that, still looking.
  • Roger, we'll shoot on sight.

(Upon finding Jak after the previous instance. Note these are the same as when Jak approaches idling guards from behind in some missions; see § On standby.)

Guard
  • Stop!
  • Freeze!
  • Don't move!
  • Take him out!
  • You're busted!
  • Lock and load!
  • You're history!
  • Bust some heads!
  • Give it up, outlaw!

(Upon finding Jak, only in the city.)

Guard
  • We found him!
  • Stop right there!
  • There he is! [Shoot him!]
  • I've reacquired the target.
  • Be advised: target in sight.

(During an elevated alert as Dark Jak.)

Guard
  • It's him!
  • Fall back!
  • Sure is ugly.
  • We can't kill it!
  • Kill it! Kill it!
  • What's he doing?!
  • It's that monster!
  • What is that thing?!
  • The stories are true!
  • It's the dark monster!
  • He's wasting everybody!
  • Stand your ground, men!
  • It's the dark eco freak!
  • Watch out for its claws!
  • That's one ugly creature.
  • Shoot that thing! Shoot it!
  • The Krimzon Guard do not run!
  • Keep clear of its energy bolts!
  • Suspect has transformed into a creature of some kind!

(Upon killing Jak.)

Guard
  • Hah!
  • (laughs)
  • (chuckles)
  • Citizen scum.
  • That must've hurt.
  • This one was easy!
  • Suspect neutralized.
  • Tag 'em and bag 'em.
  • Don't fight the law, son.
  • Another notch for my gun.
  • You have the right to die.
  • Another one bites the dust.
  • Didn't even work up a sweat.
  • There's plenty more where that came from.
  • I say shoot 'em all and sort 'em out later.
  • Take him in for [uh] "questioning". (laughs)

Outside missions

(The following lines occur during missions outside of Haven City and in the fortress, namely "Blow up ammo at fortress", "Destroy equipment at dig", "Destroy ship at drill platform", "Rescue friends at fortress", "Protect Samos in Haven Forest", "Explore Palace", and "Get Heart of Mar in weapons lab". Note that other standard guard dialogue may be used here as well, see § Street combat. Furthermore, there may be guard dialogue unique to the respective missions, which are kept under their own sections.)

Guard
  • Get moving!
  • Hold your ground!
  • We need more men!
  • We lost beta squad!
  • We need cover fire!
  • Should have given up!
  • You are under arrest!
  • We lost another squad!
  • Call in reinforcements.
  • We're taking heavy fire!
  • This guy knows how to fight!
  • We're taking heavy casualties! [Send in back up!]

On standby

(Conversations between idling guards, as heard in the missions "Escape from fortress", "Blow up ammo at fortress", and "Rescue friends in fortress".)

Guard 1: I've been on duty for two days straight.
Guard 2: Don't complain, I got sewer patrol next week.
Guard 1: (chuckles) Poor bastard. Which commander did you piss off?
(Or.)
Guard 1: Ah, you poor bastard. Which commander did you piss off?

Guard 1: [You] seen anything?
Guard 2: Nah.
Guard 1: Keep your eyes peeled.
Guard 2: [I] just got a radio alert. Stay frosty.

Guard 1: You going to the city races this time?
Guard 2: I'll be there!

Guard 1: I got a big bet on the next city races.
Guard 2: Erol's my boy, he always wins.

Guard 1: Let's get drinks later!

Guard 1: You collect your bribes this week?
Guard 2: Shh!

Guard 1: I like the new armor.
Guard 2: Yeah me too, eh, you know, more comfort in the crotch.

Guard 1: You seen that new J-87 racer? Sweet ride!

Guard 1: I heard someone's been using the old wall airlocks. Crazy bastard!

Guard 1: Why are we looking for some kid?
Guard 2: I don't know. Baron's orders.

Guard 1: I got a bad feeling about this war.
Guard 2: Yeah there are more metal head attacks than HQ's admitting.
Guard 1: The reports I've seen aren't good. I think the city's in trouble.

Guard 1: There have been some serious guard casualties this week.
Guard 2: [Yeah] some rebel fighter is stirring the pot [up] good.
Guard 1: [Oh,] I'd love to be the one to take him out.

Guard 1: Did you hear the Underground got to our ammo at HQ?
Guard 2: Payback's a bitch!
Guard 1: Animals!

Guard 1: I'm worried about this new guy fighting for the Underground.
Guard 2: They say he can change into some kind of monster!
Guard 1: Don't worry. His head will be on the tower wall soon enough.

Guard 1: It's us or them; there's no in between.
Guard 2: Don't worry, the Baron will save us.
Guard 1: I ain't got no faith in nobody.

Guard 1: Never trust a civilian.
Guard 2: Never trust anyone.

Guard 1: I say death to the Underground.
Guard 2: I want to kill that Shadow guy!
Guard 1: And don't forget that traitor Torn.
Guard 2: Death's too good for him.

Guard 1: Hey you guys hear about the latest metal head attacks?
Guard 2: Yeah, we lost three squads last week.

Guard 1: [Yeah,] I hear the Underground are getting stronger.
Guard 2: Just rumors private, keep your mouth shut!

Guard 1: Have they found Mar's tomb yet?
Guard 2: Eh they wouldn't tell us if they did.

Guard 1: I hear the Shadow's been dead for years.
Guard 2: Maybe, but the rest of them Underground scum are still scurrying about.

Guard 1: We haven't had a food riot since we brought in them tanks!
Guard 2: I'm bored. I want to crunch heads.

Guard 1: Next time can I kill a civvie?
Guard 2: If something interesting doesn't happen soon I'm gonna shoot you.

Guard 1: Can I shoot someone now?

Side mission computers (gameplay)

(Note that the computers are numbered corresponding to the order in which they are unlocked.)

Stadium computer

Computer voice: Welcome to the stadium central computer. Please select your challenge.

Orb search

(After completing any orb search mission.)
Torn (communicator): Good work Jak.

Orb search (computer 02)

Torn (communicator): This is Torn. A good Underground agent knows the city inside and out by sight. Let's see how you stack up. Get to this place in the time limit given and you'll get a reward. Go!

Orb search (computer 03, 18)

Torn (communicator): Recognize this place? Find it fast and a reward is yours.

Orb search (computer 04)

Torn (communicator): Here's another chance to prove your knowledge of the city.

Orb search (computer 05, 16)

Torn (communicator): Find this place before time runs out.

Orb search (computer 06)

Torn (communicator): Here's another destination, get here quickly.

Orb search (computer 07)

Torn (communicator): Think you can find this place?

Orb search (computer 09, 17)

Torn (communicator): Here's a tough one. Beat the clock to here.

Orb search (computer 10)

Torn (communicator): Here's a little known place. Find it fast and I'll be impressed.

Orb search (computer 11)

Torn (communicator): I'd like to see you find this place. Impress me Jak.

Orb search (computer 12)

Torn (communicator): Get here fast and surprise me.

Orb search (computer 14)

Torn (communicator): Find this spot, fast.

Orb search (computer 15)

Torn (communicator): Reach this area and be rewarded.

Ring race

Ring race (computer 01)

Torn: Jak, this is Torn. The Underground needs good drivers for our vehicle missions. Prove your skills in the ring challenge, and maybe we'll let you in on the action.

(Upon completing the mission.)
Torn (communicator): Not bad, I think we can use you. Here's a little reward for your effort.

Ring race (computer 01)

Torn: The next ring challenge will separate the men from the boys; let's see if you can handle it.

(Upon completing the mission.)
Torn (communicator): Very nice driving. I'm starting to think you could really help us, Jak.

Ring race (computer 08)

Torn: I'd like to see you prove your driving skills. Take on another ring challenge, let's see what you got.

(Upon completing the mission.)
Torn (communicator): Not bad, you can be my getaway driver any time.

Collection

Collection (computer 06)

Torn: We're evaluating the use of homing beacons in missions. Get all of the beacons as fast as you can. You got to move quickly on this one.

(Upon completing the mission.)
Torn (communicator): Excellent work, you're a great asset to the Underground, Jak.

Collection (computer 13)

Torn: The Shadow needs you to collect some green eco for his experiments. Get all of it before the eco vanishes.

(Upon completing the mission.)
Torn (communicator): Not bad, I'll put in a good word with the Shadow.

Collection (computer 12)

Computer voice: I've detected a dark eco spill, you must remove the hazard quickly before the city is contaminated.

(Upon completing the mission.)
Computer (communicator): You removed the dark eco hazard in time, the city is grateful to you.

Other

Deliver package (computer 07)

Torn: Jak, you've got to prove your driving skills once again. One of our agents dropped off a package, I need it delivered to the hideout immediately.

(Upon completing the mission.)
Torn (communicator): Nice work, the delivery was a success. I like your style Jak.

Shuttle Underground fighters (computer 07)

Torn: Torn here, I need you to go out and move more of our agents to new locations in the city. KG spies are watching our every move, so look out for trouble. Good luck.

(Upon completing the mission.)
Torn (communicator): Nice shuttle work, you're keeping people alive out there.

Destroy blast bots (computer 07)

Torn: Jak, reports say more bomb bots are roaming the city. They're a dangerous menace and I need you to locate and destroy each one before they hurt our interests.

(Upon completing the mission.)
Torn (communicator): Good work, that ought to put a dent in the Baron's war budget.

NYFE races

City race (computer 04)

Torn: The Underground's top racer wants to challenge you to a race on ring course one, think you can handle a little competition?

Port race (computer 04)

Torn: Up for a little race Jak? Our top driver wants to face you on ring course two. This baby is a little more difficult, let's see if you can rise to the challenge.

Propaganda stations (gameplay)

(Lines repeated, in order, throughout the city by propaganda stations projecting the voice of Baron Praxis.)

Baron Praxis
  • Serve your city.
  • Sacrifice for your city. And all will prosper.
  • You are safe, because I care.
  • All metal heads must die!
  • Work hard and be grateful.
  • Report all wrongdoers.
  • Remember even your friends could be enemies.
  • Turn in all who subvert.
  • Strength is our only option!
  • Obey, and be happy.
  • Sacrifice is something you should do for your city.
  • Sacrifice for your city.
  • Remember even friends might be enemies.
  • The city needs your sacrifice.
  • It is better inside the walls.
  • The law must show no mercy.
  • Justice is swift.
  • The Underground movement is dead.
  • One way: my way.
  • Join the Krimzon Guard and your family will be allowed to stay.
  • To lead is to control.
  • Give up your freedom, and I will protect you!
  • Have faith in me and the promised land is yours.
  • Your city needs a strong leader, not a childish fool.
  • Welcome not the unknown face.
  • Shun those who would defy me.
  • I am the face of Haven City.
  • Without my strength, there would be no city.
  • Follow me to a safer future!
  • You are safe inside the walls with me.
  • Defy and die.
  • Welcome to Haven City. All laws are enforced for your safety. Obey them, and you will not be punished.
  • The city is safe, I will not allow harm to befall you. Trust me.
  • Rest assured I will destroy the Metal Heads. One way or another.
  • To all citizens, this puny Underground revolt will be dealt with by all aggressive means. We will crush these arrogant upstarts. They will not be allowed to threaten me, or this city's order.
  • Attention citizens, this is your Baron speaking. There have been several unauthorized uses of the city's old gate locks. Fortunately, these breaches have not resulted in contamination. But we all know how deadly the wasteland is. No one is allowed outside the city without authorization. Let it be known that any violators will be caught and executed.
  • Brave citizens, today is the anniversary of the great battle that ruined our city section we now call Dead Town. Remember those who died that day, and how much we owe the Metal Heads for their treachery! Remember how bravely I fought to save those poor souls in the overrun section. And reflect on how grateful you should all be that the Krimzon Guard keeps you safe each day.
  • Attention my loyal citizens, we are looking for a rebel fugitive who has caused the city considerable damage of late. This man is armed, and extremely dangerous, and can somehow change into a monstrous creature! We have reports he is working with the Metal Heads to subvert your city and your safety. Report all sightings immediately.
  • Don't try to make a fool out of me, Jak. Just because I haven't killed you yet, doesn't mean I'm not onto you. The citizens of this city worship me, because I offer them safety. All I ask in return is for their lives. I'll find you. And when I do, you'll wish you'd died in prison.
  • As you all know, I was wounded during our last glorious assault against the Metal Head nest many years ago. I have sacrificed everything for this city and I demand only the same in return!
  • Loyalty will be rewarded! Death will await all others!
  • The dark eco inside you will eventually kill you, Jak. Its destructive effects cannot be stopped. Once you are in its chaotic grip, it will not let you go until you slide into insanity. Turn yourself in. And I will kill you mercifully and painlessly. It is your only way out.
  • Pay no attention to the groundless rumors about low eco supplies. As your Baron I assure you, the city has an endless supply of eco stores. Those who would say we are running out, are only trying to frighten and subvert. I have everything in control. I command you to have no fear.
  • To all citizens of this great city, there is a monster among you, masquerading as a man. He is dangerous and must be destroyed! I offer a reward of eco for his capture! Or, if you have a loved one in prison, I will exchange them for this renegade. I promise.
  • To all who defy me: I am watching you; I am everywhere; I am this city!
  • This is your Baron. I have been informed by the Ministry of Extreme Labor that worker productivity is down this month! That is unacceptable! I give you safety, and this is how you repay me? You must work harder, not smarter! Free the mind and the body will do as it's told. Forced labor will set you free! And to help you in your spiritual motivation, quotas are doubled next month!
  • Due to recent, uh, attrition difficulties, this city needs fresh Krimzon Guard recruits. Everyone is asked to volunteer members of their family. Come down to your friendly fortress facility. Or else.
  • As your Baron, I am instituting a no-hoverboard rule in the city. Young delinquents with nothing better to do than float around and do tricks! Huh, I'll put all violators into the Guard and teach them some discipline. No skating. It's the law.
  • I am disappointed with this city's lack of commitment and sacrifice. Work harder. Eat less. Drink only when I tell you! Sleep is optional.
  • We are at war with an outside threat. Don't make me declare war on you as well.
  • This is your Baron. I am still in control! And I assure you, there's absolutely no metal heads in the city. Anyone who contradicts this fact will be shot. The current situation is merely an elaborate propaganda hoax perpetrated by the outlawed Underground militia, trying to subvert our laws and discredit those who protect you while you sleep! Pay no attention to this foolish hoax. There are no metal heads within a hundred miles of this city.
  • This is Baron Praxis. We have taken back the city, and the Metal Heads are now fleeing before us. Victory is at hand! Continue to fight for the freedom I may some day give you. Continue to defy these enemies of my law and order. And continue to die for me.
  • Fear not the men in red. Sure there are occasional complaints about their over-aggressive policing, wanton destruction of people's property during raids, mass arrest, misplaced loved ones and whatnot. Hey, we're only human! Running a city can be tougher than it looks. Imagine how much worse it would be if the Metal Heads were in charge.
  • We've had a few incidents with our lower-class labor force lately. If your lurker is acting up, call Krimzon Animal Control. Is your lurker in a tree? Stuck in a sewer grate? Foaming at the mouth? Call the friendly officers of the K.A.C., and they will deal with your furry slave with all the love and care it deserves. Then haul it away for reconditioning. Remember, lurkers can be dangerous.
  • Please give generously to the Baron Eco Fund. Your munificent donation will be used for a variety of humanitarian needs. Bombs, guns, armor, genetic alteration research, all in the name of preserving this wonderful city of ours. Give often, give freely, or it will be taken from you!
  • It can be so lonely at the top. And looking down from up here, I can see that this dirty city is in desperate need of revitalization. So, to that end, we will be bulldozing many sections of the city in the coming weeks. All complaints against this construction initiative can be brought, in person, to the fortress prison where they will be reviewed. Condemned city sections are to be evacuated before razing begins. Anyone still in their homes will be ignored.
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