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{{Games|JAK2|JAK3}}
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{{appearances|jak2|jak3}}
{{Infobox weapon
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{{infobox weapon
|image = Scatter Gun.png
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|image = Morph Gun render.png
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|received jak2 = After "[[Make delivery to Hip Hog Saloon]]"
|image size = 150x108px
 
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|received jak3 = After "[[Complete arena training course]]"
|type = Morph weapon
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|type = Personal firearm
|function = Modded multipurpose weapon
 
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|operator = [[Jak]] (player)
 
}}
 
}}
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The '''Morph Gun''' is a weapon featured in ''[[Jak II]]'' and ''[[Jak 3]]''. It serves as [[Jak]]'s primary weapon in both games, and is able to be morphed to different weapons including the [[Red Mod]], [[Yellow Mod]], [[Blue Mod]], and [[Dark Mod]], each specializing in its respective [[eco]] color capability.
 
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The '''Morph Gun''' is a playable weapon in ''[[Jak II]]'' and ''[[Jak 3]]''. It is the base device to which several different weapons, known as mods, may be attached. Each mod is based on either [[red eco]], [[yellow eco]], [[blue eco]], or [[dark eco]].<ref name="Art 66">''[[#The Art of Naughty Dog|The Art of Naughty Dog]]'', p. 66</ref> In ''Jak II'', the four mods [[Jak]] could acquire were the red [[Scatter Gun]], yellow [[Blaster]], blue [[Vulcan Fury]], and dark [[Peace Maker]]. These weapons returned in ''Jak 3'', with an additional two mods per eco type (making twelve total), including the red [[Wave Concussor]] and [[Plasmite RPG]], the yellow [[Beam Reflexor]] and [[Gyro Burster]], the blue [[Arc Wielder]] and [[Needle Lazer]], and the dark [[Mass Inverter]] and [[Super Nova]].
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Jak gradually unlocked Morph Gun mods, along with various [[Morph Gun upgrades|upgrades]], over the course of both games, each varying in function and origin. It is unclear where the Morph Gun itself originated; Jak originally received it from [[Krew]], although [[Damas]] would later give him an identical one. Morph Guns were mass produced in [[Haven City]] and could be seen at the [[gun course]] and [[Naughty Ottsel]], though only Jak was ever seen using one.
   
 
==History==
 
==History==
 
===''Jak II''===
 
===''Jak II''===
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[[File:Meeting Krew and Sig.png|thumb|Jak receiving the Scatter Gun.]]
Jak first gained the Morph Gun from [[Krew]] before he was sent the mission "[[Protect Sig at the Pumping Station]]" to kill [[spyder gunner]]s and collect them as trophies for the [[Hip Hog Heaven Saloon]]. The Morph Gun came with the red mod weapon, the [[Scatter Gun]]. Jak then later gained the yellow mod weapon, the [[blaster]], after the "[[Destroy turrets in Sewers]]" mission, where he had to beat the following [[Beat blaster Gun Course|gun course]] for the weapon. Later, [[Torn]] sent Jak to [[Dead Town]], and gave him the blue mod weapon, the [[Vulcan Barrel]], the following mission being "[[Protect Site in Dead Town]]". After completing the mission "[[Escort men through Sewers]]", Krew rewarded Jak with the dark mod weapon, the [[Peace Maker]], stashed away in the [[Gun Course]].
 
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Jak first received the Morph Gun in ''[[Jak II]]'' after the mission "[[Make delivery to Hip Hog Saloon]]": After successfully delivering payment to [[Krew]] on behalf of the [[Underground]], Jak received the weapon as a "bonus", starting with only the [[Scatter Gun]]. Krew assigned Jak the mission "[[Beat Scatter Gun course]]", telling him he would hire him for [[wastelander]] work upon satisfactory completion of the [[gun course]] challenge.
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Soon afterwards, Krew tasked Jak with "[[Destroy turrets in sewers]]", promising him another upgrade if he succeeded. Jak did so, and Krew rewarded him with the [[Blaster]], which he told him he could find in the gun course, along with [[Beat Blaster gun course|another challenge]].
  +
  +
After the mission "[[Collect money for Krew]]", Krew gave Jak his first [[Morph Gun upgrades|gun upgrade]], which improved the rate of fire of the Scatter Gun.
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[[File:Our Own Peace Maker!.png|thumb|left|Jak and Daxter getting the Peace Maker.]]
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Some time later, [[Torn]] tasked Jak with "[[Protect site in Dead Town]]", giving him the [[Vulcan Fury|Vulcan Barrel]] mod for "that pea shooter of yours", despite thinking he was probably wasting it.{{cite|jak2|script=Protect the Sacred Site}} After the mission "[[Rescue lurkers for Brutter|Rescue 3 lurkers for Brutter]]", Krew gave Jak a second upgrade, which doubled the ammo capacity on all three gun mods.
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  +
Krew gave Jak the [[Peace Maker]] upgrade after Jak completed "[[Escort men through sewers]]". The upgrade was similar to Krew's henchman Sig's Peace Maker, though it charged faster and was weaker. Lastly, just prior to "[[Beat Krew in weapons lab]]", Krew gave Jak a third gun upgrade, which doubled the damage dealt by all four gun mods.
   
 
===''Jak 3''===
 
===''Jak 3''===
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Jak did not have any of his weapons at the start of ''[[Jak 3]]''; his Morph Gun was presumably confiscated by [[Veger]] upon arrest and banishment from the city. However, [[Damas]] eventually gave Jak an identical Morph Gun, again starting with the Scatter Gun, for the mission "[[Earn 1st war amulet]]". After completing that mission, Damas rewarded Jak with his next upgrade, the Blaster.
Upon getting banished to the [[Wasteland]], Jak was without his Morph Gun, as it was presumably revoked. However, [[Damas]] gave Jak a new Morph Gun which could hold three upgrades per mod, oppose to one, totaling to twelve different weapons. As in ''Jak II'', Jak first gained the scatter gun along with his first acquisition of the Morph Gun after completing the mission "[[Complete Arena training course]]". After completing the following mission, "[[Earn 1st war amulet]]", Damas gives Jak the blaster of the yellow mod. Before the mission "[[Earn 2nd war amulet]]", Damas gives Jak the [[Wave Concussor]] of the red mod. Following the completion of that mission, Jak earns the [[Beam Reflexor]]. Later on, Jak had to complete the mission "[[Defeat Marauders in Arena]]", whereafter he gained the blue mod's [[Vulcan Fury]].
 
   
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Prior to the mission "[[Earn 2nd war amulet]]", Damas gave Jak a second red weapon, the [[Wave Concussor]], and after the mission, rewarded him with a second yellow weapon, the [[Beam Reflexor]]. Jak eventually reacquired the Vulcan Fury after completing "[[Defeat marauders in arena]]". Later on, in the [[eco mine]] after the mission "[[Defeat Veger's Precursor robot]]", Jak found a second blue weapon, the [[Arc Wielder]], after it was left behind by the defeated [[Precursor robot]].
Later on, while in the [[Eco Mine]], Jak earned the blue mod's [[Arc Wielder]], left behind by a defeated [[Precursor robot]] in the mission "[[Defeat Veger's Precursor robot]]". While back in [[Haven City]], Jak earned the last yellow mod upgrade that was the [[Gyro Burster]] after completing the [[Beat Gun Course 1|first gun course challenge]] given to him by [[Tess]], to "protect [[Daxter]]". In a similar instance, Jak gained the third and final red mod upgrade that was the [[Plasmite RPG]], again from Tess after completing the [[Beat Gun Course 2|second gun course challenge]].
 
   
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[[File:Tess Gets Tough.png|thumb|Tess giving Jak the Gyro Burster.]]
Later, after [[Destroy eco grid with Jinx|destroying the eco grid]], [[Jinx]] gave Jak the third and final upgrade to the blue mod that was the [[Needle Lazer]]. Afterwards, Torn gives Jak the first dark mod weapon, the [[Peace Maker]], after [[Break barrier with blast bot|breaking a Slums' barrier]]. After the mission "[[Beat Cyber-Errol boss]]", Torn gave Jak the second purple mod upgrade, the [[Mass Inverter]] at the [[Freedom HQ]]. Lastly, Torn gave Jak the [[Super Nova]] upgrade after [[Blow open Tower door|blowing open the Metal Head Tower's door]].
 
  +
After returning to [[Haven City]], Jak and Daxter met up with [[Tess]] in the gun course, who had since been developing weapons for the war effort. One such weapon was the [[Gyro Burster]], a third yellow weapon, which she would give to Jak if he could prove he could protect Daxter,{{cite|jak3|script=Tess Gets Tough}} by completing "[[Beat gun course 1]]". Similarly, Jak gained from Tess the third and final red weapon, the [[Plasmite RPG]], after completing "[[Beat gun course 2]]".
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[[File:Needle Lazer gameplay.png|thumb|left|Jak using the Needle Lazer against [[Dark Makers|Dark Maker]] [[trooper]]s.]]
 
Jak gained the third and final blue weapon, the [[Needle Lazer]], from [[Jinx]] after completing the mission "[[Destroy eco grid with Jinx]]". Soon afterwards, Torn gave Jak the first dark weapon, the [[Peace Maker]], as a reward for completing "[[Break barrier with blast bot]]". After the mission "[[Beat Cyber Errol boss]]", [[Ashelin Praxis]] gave Jak the second dark mod upgrade, the [[Mass Inverter]] at the [[Freedom HQ]]. Lastly, [[Sig]] gave Jak the third and final dark weapon, the [[Super Nova]], after "[[Blow open tower door]]".
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==Characteristics==
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Each Morph Gun mod shares the same base design and mechanics, with certain parts of the gun contracting, expanding, or changing positions when a mod is activated (as well as a different ammo clip showing). They also each have the same controls: {{icon|r1}} to shoot, {{icon|u}} for the red mod, {{icon|d}} for yellow, {{icon|l}} for blue, and {{icon|r}} for dark. Subsequent mods in ''Jak 3'' can be accessed by pressing the button again, while holding the button will cause Jak to put the weapon on his back.
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The Morph Gun is essentially based around a cube-shaped magazine port,{{cite|jak3|file=gun-magport}} which has three high-pressure exhaust vents at the top,{{cite|jak2|guide|brand=piggyback|p=26|name=Jak II guide 26}} out of which the ammo clips for each weapon expand when activated (the red and blue clips expanding out of the top vent, and the yellow and dark clips expanding out of the right vent). This leaves two vents open at all times for gas release.{{cite|jak2|Design Bible, "Jak's Morph Gun"|name=design bible}}
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Between the bottom of the magazine port and the shoulder stock is the Morph Gun's handle, except when the blue mod is activated, in which event it moves to the left side of the port. Additionally, the shoulder stock flips upside down when the blue mod is activated, allowing for it to be carried (presumably due to its heavier weight), rather than held traditionally.
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  +
In front of the magazine port is the gun's manual reload pump, or cycler, attached to a reload-dampening shaft<ref name="design bible"/> (also known as the recoil buffer),{{cite|jak2|guide|brand=piggyback|p=25|name=Jak II guide 25}} used only for the red, yellow, and dark mods. The blue mod instead uses high-cycle rotary barrels,<ref name="design bible"/> from which the Vulcan Barrel presumably gets its name, bound together by two gyro stabilizers<ref name="Jak II guide 26"/> on either end that double as fan-like cooling shunts,<ref name="design bible"/> rotating faster than the barrels themselves.
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  +
Lastly, each mod uses the same double-barrel housing at the very front, with the gun barrel itself on the top, and a ruby laser sight on the bottom that comes with aim assist<ref name="design bible"/> and homing guidance;<ref name="Jak II guide 25"/> however, the laser beam itself is deactivated for the Scatter Gun, due to it not requiring precise or long-distance aiming. Furthermore, the Scatter Gun's top barrel is fully choked,<ref name="Jak II guide 25"/> presumably giving the blast its cone shape. For the yellow mod, both the housing and the barrels extend considerably.
   
==Mods==
 
 
===Red mod===
 
===Red mod===
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[[File:Red ammo disk.png|thumb|The red mod's ammo disk.]]
{{main|Red Mod}}
 
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The red mod focuses on power and area of effect, but at the sacrifice of distance and speed. The red weapons are best for crowd control and short-ranged attacks, and are fairly economic in ammo consumption. This makes the red mod a decent default and fallback, though it is outclassed by other mods in more challenging situations.
The red mod for the Morph Gun is a powerful close-range weapon. It is stronger than both the yellow and blue mod, and has a wide radius similar to a shotgun making it very effective for large groups of enemies. In ''Jak 3'', it has three upgrades,
 
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the [[Scatter Gun]], the [[Wave Concussor]], and The [[Plasmite RPG]].
 
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The first red weapon, the [[Scatter Gun]], is a shotgun with a very short range and low rate of fire, but has appreciable power and ammo efficiency. The second weapon, the [[Wave Concussor]], requires a charge before releasing a shockwave of red eco energy along the ground, making it best suited for large groups of ground-level enemies. The third weapon, the [[Plasmite RPG]], launches a powerful bomb with a large radius of effect that detonates on contact.
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<gallery>
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Scatter Gun Morph Gun render.png|[[Scatter Gun]]
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Wave Concussor render.png|[[Wave Concussor]]
 
Plasmite RPG render.png|[[Plasmite RPG]]
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</gallery>
   
 
===Yellow mod===
 
===Yellow mod===
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[[File:Yellow ammo canister.png|thumb|left|The yellow mod's ammo canister.]]
{{main|Yellow Mod}}
 
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The yellow mod focuses on power and range, but at the expense of ammo efficiency and demanding more precise aiming. The yellow weapons are well suited for most combat situations, but its high ammo consumption means other weapons should be used for more specialized tasks.
The yellow mod is a precision-based long-range weapon. It is faster than the red mod and can shoot further distances. It shoots a beam of yellow eco and has a laser sight making it a good weapon for single far and close enemies. It is also notable for its effective aerial attacks upon approaching large groups of ground or aerial enemies. In ''Jak 3'', it has three upgrades, the [[Blaster]], the [[Beam Reflexor]], and the [[Gyro Burster]].
 
   
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The first yellow weapon, the [[Blaster]], is a basic long-range rifle with a medium rate of fire. It fires a single blast at a time with decent aiming assistance, making it a dependable choice for most straightforward situations.
Upgrade one and two of the yellow mod are most effective when used with the rapid fire techniques especially with upgrade two because it takes out enemies from far and near.
 
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  +
The second weapon, the [[Beam Reflexor]], is an extension of the Blaster in that its shots deflect off of enemies and walls, quickly forming a chaotic field of cross-fire and making it best suited for clearing rooms of enemies, especially aerial ones. The third weapon, the [[Gyro Burster]], deploys a floating drone that shoots rapid-fire blasts in all directions. This weapon is well suited for taking out groups of enemies from far away, particularly when they are air-bound.
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<gallery>
 
Blaster Morph Gun render.png|[[Blaster]]
 
Beam Reflexor render.png|[[Beam Reflexor]]
 
Gyro Burster render.png|[[Gyro Burster]]
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</gallery>
   
 
===Blue mod===
 
===Blue mod===
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[[File:Blue ammo clip.png|thumb|The blue mod's ammo clip.]]
{{main|Blue Mod}}
 
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The blue mod focuses on rate of fire and range, but sacrifices power and ammo efficiency. Although its aiming mechanics are similar to that of the Blaster, its constant flurry of bullets make it more forgiving in accuracy demands. Instead, skill with accuracy helps more with ammo preservation.
The blue mod has a high rate of fire and can shoot medium-ranged distances. The blue mod has a laser sight like the yellow mod. It is the fastest mod, making it good for large groups of enemies, but is the weakest mod. In ''Jak 3'', It has three upgrades, the [[Vulcan Fury]]/Vulcan Barrel (''Jak II''), the [[Arc Wielder]], and the [[Needle Lazer]].
 
  +
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The blue mod is well suited for crowd control and particularly strong enemies, as it can deliver more blasts before the enemy has a chance to recover. It also performs in chaotic situations thanks to its bullet spray.
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The first blue weapon, the [[Vulcan Fury]] (also known as the Vulcan Barrel), is a minigun delivering single bullets in rapid succession. The second weapon, the [[Arc Wielder]], releases a large stream of blue eco at an appreciable distance, electrocuting enemies in its arc. The third weapon, the [[Needle Lazer]], releases a trio at a time of small, blue, enemy-seeking laser beams, spiraling out in the distance if they fail to hit a target.
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<gallery>
 
Vulcan Fury Morph Gun render.png|[[Vulcan Fury]]/Vulcan Barrel
 
Arc Wielder render.png|[[Arc Wielder]]
 
Needle Lazer render.png|[[Needle Lazer]]
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</gallery>
   
 
===Dark mod===
 
===Dark mod===
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[[File:Dark ammo orb.png|thumb|left|The dark mod's ammo orb.]]
{{main|Dark Mod}}
 
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The dark mod focuses on power and destruction, at the considerable expense of ammo. With a decent rate of fire and range, these weapons are best reserved for highly chaotic situations and particularly tough enemies.
The dark mod is the strongest and most powerful mod. It is ideal for destroying groups of enemies. These mods have to be used sparingly, as they tend to have few shots and a slow rate of fire. In any case, it is perfect for those grouped together or taking down a lot of enemies at once. Its ammo is powered by dark eco, the same eco used in Dark Jak's powers. Unfortunately ammunition is scarce as it drains fast, and cannot be replenished in large amounts (unless secrets unlocked).
 
   
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The first dark weapon, the [[Peace Maker]], requires a charge before releasing a powerful spherical blast of electricity towards its target, whence it then releases an arc that deals additional damage to targets nearby. This weapon is best suited for large, faraway groups of enemies, or for enemies with considerable strength and distance (such as bosses).
== Other Morph Gun Upgrades ==
 
In Jak 2, there are 3 gun upgrades that adjust the performance of all the mods. These are: the Scatter Gun Rate-of-Fire Upgrade (makes the Scatter Gun fire much faster), the Ammunition Capacity upgrade (increases how much ammo the guns can carry), and the Damage Upgrade (makes all of the mods much more powerful).
 
   
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The second dark weapon, the [[Mass Inverter]], is an outlier to the dark mod's usual specialties. Rather than being purely offensive, or very high-powered at all, it releases an anti-gravity field that paralyzes individuals inside of it (even non-enemies and vehicles) and sends them floating into the air. When the effect wears off, the victims fall back to the ground, taking some damage. This weapon is best at making the enemies defenseless and vulnerable to attack, while a different weapon, such as the Beam Reflexor, actually damages them.
In Jak 3, gun upgrades are bought with Precursor Orbs. As well as some of the old upgrades, there are also Ammunition Consumption upgrades for the Needle Lazer, Plasmite RPG and Super Nova, Increased Duration upgrades for the Gyro Burster and Mass Inverter, and the Robot Shock upgrade for the Arc Wielder.
 
   
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The third weapon, the [[Super Nova]], is a mini-nuke that fires a rocket which embeds itself into any nearby surface, causing a blinding white light upon detonating, destroying everything in the general vicinity, and leaving only a mushroom cloud behind. Due to this weapon's high ammo consumption, it is best used as a last resort for clearing rooms or taking care of tough enemies. Furthermore, its effect is less impressive in areas with a high enemy spawn rate.
==Trivia==
 
* In fact, these guns were created to replace [[eco]] from the first game. The Red mod is powerful in an area of effect, like red eco. yellow eco attacks from a distance like the Yellow Mod. Blue Mods shoot fast like blue eco. dark eco is just incredibly powerful, like the Dark or Purple Mod.
 
* The actual Morph Gun can be seen via a glitch in Jak 3, first, equip any weapon then switch it out while crouching(moving) and holding the same button, Jak will put the gun mod away and switch to the "original" morph gun, it is notably smaller and floats in Jak's hands. This trick can also be done in Jak 2, but you have switch out while rolling, though here he isn't holding anything.
 
   
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<gallery>
==Gallery==
 
 
Peace Maker render.png|[[Peace Maker]]
<gallery position="center" spacing="small" captionalign="center" bordersize="none" widths="160" heights="160px" perrow="3">
 
Scatter Gun.png|[[Scatter Gun]]
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Mass Inverter render.png|[[Mass Inverter]]
Wave Concussor.png|[[Wave Concussor]]
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Super Nova render.png|[[Super Nova]]
Plasmite RPG.png|[[Plasmite RPG]]
 
Blaster.png|[[Blaster]]
 
Beam Reflexor.png|[[Beam Reflexor]]
 
Gyro Burster.png|[[Gyro Burster]]
 
Vulcan Fury.png|[[Vulcan Fury]]/Vulcan Barrel
 
Arc Wielder.png|[[Arc Wielder]]
 
Needle Lazer.png|[[Needle Lazer]]
 
Peace Maker.png|[[Peace Maker]]
 
Mass Inverter.png|[[Mass Inverter]]
 
Super Nova.png|[[Super Nova]]
 
Upgrade.jpg|A gun upgrade
 
Morph Gun Jak II.png|Concept art of gun mods
 
 
</gallery>
 
</gallery>
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{{Navbox turrets and weaponry}}
 
 
==Notes==
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; Citations
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{{citations}}
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==References==
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; Video games
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* {{cite game |game=jak2 }}
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; Bibliography
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* {{cite book |id=The Art of Naughty Dog |title=The Art of Naughty Dog |author=[[wikipedia:Naughty Dog|Naughty Dog]] |year=2014 |publisher=[[wikipedia:Dark Horse Comics|Dark Horse Comics]] |pp=66 |isbn=9781616554774 }}
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[[Category:Morph Gun weapons| ]]
 
[[Category:Morph Gun weapons| ]]
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[[Category:Revisited articles]]

Revision as of 07:16, 21 September 2020

Template:Appearances

The Morph Gun is a playable weapon in Jak II and Jak 3. It is the base device to which several different weapons, known as mods, may be attached. Each mod is based on either red eco, yellow eco, blue eco, or dark eco.[1] In Jak II, the four mods Jak could acquire were the red Scatter Gun, yellow Blaster, blue Vulcan Fury, and dark Peace Maker. These weapons returned in Jak 3, with an additional two mods per eco type (making twelve total), including the red Wave Concussor and Plasmite RPG, the yellow Beam Reflexor and Gyro Burster, the blue Arc Wielder and Needle Lazer, and the dark Mass Inverter and Super Nova.

Jak gradually unlocked Morph Gun mods, along with various upgrades, over the course of both games, each varying in function and origin. It is unclear where the Morph Gun itself originated; Jak originally received it from Krew, although Damas would later give him an identical one. Morph Guns were mass produced in Haven City and could be seen at the gun course and Naughty Ottsel, though only Jak was ever seen using one.

History

Jak II

Meeting Krew and Sig

Jak receiving the Scatter Gun.

Jak first received the Morph Gun in Jak II after the mission "Make delivery to Hip Hog Saloon": After successfully delivering payment to Krew on behalf of the Underground, Jak received the weapon as a "bonus", starting with only the Scatter Gun. Krew assigned Jak the mission "Beat Scatter Gun course", telling him he would hire him for wastelander work upon satisfactory completion of the gun course challenge.

Soon afterwards, Krew tasked Jak with "Destroy turrets in sewers", promising him another upgrade if he succeeded. Jak did so, and Krew rewarded him with the Blaster, which he told him he could find in the gun course, along with another challenge.

After the mission "Collect money for Krew", Krew gave Jak his first gun upgrade, which improved the rate of fire of the Scatter Gun.

Our Own Peace Maker!

Jak and Daxter getting the Peace Maker.

Some time later, Torn tasked Jak with "Protect site in Dead Town", giving him the Vulcan Barrel mod for "that pea shooter of yours", despite thinking he was probably wasting it.[2] After the mission "Rescue 3 lurkers for Brutter", Krew gave Jak a second upgrade, which doubled the ammo capacity on all three gun mods.

Krew gave Jak the Peace Maker upgrade after Jak completed "Escort men through sewers". The upgrade was similar to Krew's henchman Sig's Peace Maker, though it charged faster and was weaker. Lastly, just prior to "Beat Krew in weapons lab", Krew gave Jak a third gun upgrade, which doubled the damage dealt by all four gun mods.

Jak 3

Jak did not have any of his weapons at the start of Jak 3; his Morph Gun was presumably confiscated by Veger upon arrest and banishment from the city. However, Damas eventually gave Jak an identical Morph Gun, again starting with the Scatter Gun, for the mission "Earn 1st war amulet". After completing that mission, Damas rewarded Jak with his next upgrade, the Blaster.

Prior to the mission "Earn 2nd war amulet", Damas gave Jak a second red weapon, the Wave Concussor, and after the mission, rewarded him with a second yellow weapon, the Beam Reflexor. Jak eventually reacquired the Vulcan Fury after completing "Defeat marauders in arena". Later on, in the eco mine after the mission "Defeat Veger's Precursor robot", Jak found a second blue weapon, the Arc Wielder, after it was left behind by the defeated Precursor robot.

Tess Gets Tough

Tess giving Jak the Gyro Burster.

After returning to Haven City, Jak and Daxter met up with Tess in the gun course, who had since been developing weapons for the war effort. One such weapon was the Gyro Burster, a third yellow weapon, which she would give to Jak if he could prove he could protect Daxter,[3] by completing "Beat gun course 1". Similarly, Jak gained from Tess the third and final red weapon, the Plasmite RPG, after completing "Beat gun course 2".

Needle Lazer gameplay

Jak using the Needle Lazer against Dark Maker troopers.

Jak gained the third and final blue weapon, the Needle Lazer, from Jinx after completing the mission "Destroy eco grid with Jinx". Soon afterwards, Torn gave Jak the first dark weapon, the Peace Maker, as a reward for completing "Break barrier with blast bot". After the mission "Beat Cyber Errol boss", Ashelin Praxis gave Jak the second dark mod upgrade, the Mass Inverter at the Freedom HQ. Lastly, Sig gave Jak the third and final dark weapon, the Super Nova, after "Blow open tower door".

Characteristics

Each Morph Gun mod shares the same base design and mechanics, with certain parts of the gun contracting, expanding, or changing positions when a mod is activated (as well as a different ammo clip showing). They also each have the same controls: L1 to shoot, Up for the red mod, Down for yellow, Left for blue, and Right for dark. Subsequent mods in Jak 3 can be accessed by pressing the button again, while holding the button will cause Jak to put the weapon on his back.

The Morph Gun is essentially based around a cube-shaped magazine port,[4] which has three high-pressure exhaust vents at the top,[5] out of which the ammo clips for each weapon expand when activated (the red and blue clips expanding out of the top vent, and the yellow and dark clips expanding out of the right vent). This leaves two vents open at all times for gas release.[6]

Between the bottom of the magazine port and the shoulder stock is the Morph Gun's handle, except when the blue mod is activated, in which event it moves to the left side of the port. Additionally, the shoulder stock flips upside down when the blue mod is activated, allowing for it to be carried (presumably due to its heavier weight), rather than held traditionally.

In front of the magazine port is the gun's manual reload pump, or cycler, attached to a reload-dampening shaft[6] (also known as the recoil buffer),[7] used only for the red, yellow, and dark mods. The blue mod instead uses high-cycle rotary barrels,[6] from which the Vulcan Barrel presumably gets its name, bound together by two gyro stabilizers[5] on either end that double as fan-like cooling shunts,[6] rotating faster than the barrels themselves.

Lastly, each mod uses the same double-barrel housing at the very front, with the gun barrel itself on the top, and a ruby laser sight on the bottom that comes with aim assist[6] and homing guidance;[7] however, the laser beam itself is deactivated for the Scatter Gun, due to it not requiring precise or long-distance aiming. Furthermore, the Scatter Gun's top barrel is fully choked,[7] presumably giving the blast its cone shape. For the yellow mod, both the housing and the barrels extend considerably.

Red mod

Red ammo disk

The red mod's ammo disk.

The red mod focuses on power and area of effect, but at the sacrifice of distance and speed. The red weapons are best for crowd control and short-ranged attacks, and are fairly economic in ammo consumption. This makes the red mod a decent default and fallback, though it is outclassed by other mods in more challenging situations.

The first red weapon, the Scatter Gun, is a shotgun with a very short range and low rate of fire, but has appreciable power and ammo efficiency. The second weapon, the Wave Concussor, requires a charge before releasing a shockwave of red eco energy along the ground, making it best suited for large groups of ground-level enemies. The third weapon, the Plasmite RPG, launches a powerful bomb with a large radius of effect that detonates on contact.

Yellow mod

Yellow ammo canister

The yellow mod's ammo canister.

The yellow mod focuses on power and range, but at the expense of ammo efficiency and demanding more precise aiming. The yellow weapons are well suited for most combat situations, but its high ammo consumption means other weapons should be used for more specialized tasks.

The first yellow weapon, the Blaster, is a basic long-range rifle with a medium rate of fire. It fires a single blast at a time with decent aiming assistance, making it a dependable choice for most straightforward situations.

The second weapon, the Beam Reflexor, is an extension of the Blaster in that its shots deflect off of enemies and walls, quickly forming a chaotic field of cross-fire and making it best suited for clearing rooms of enemies, especially aerial ones. The third weapon, the Gyro Burster, deploys a floating drone that shoots rapid-fire blasts in all directions. This weapon is well suited for taking out groups of enemies from far away, particularly when they are air-bound.

Blue mod

Blue ammo clip

The blue mod's ammo clip.

The blue mod focuses on rate of fire and range, but sacrifices power and ammo efficiency. Although its aiming mechanics are similar to that of the Blaster, its constant flurry of bullets make it more forgiving in accuracy demands. Instead, skill with accuracy helps more with ammo preservation.

The blue mod is well suited for crowd control and particularly strong enemies, as it can deliver more blasts before the enemy has a chance to recover. It also performs in chaotic situations thanks to its bullet spray.

The first blue weapon, the Vulcan Fury (also known as the Vulcan Barrel), is a minigun delivering single bullets in rapid succession. The second weapon, the Arc Wielder, releases a large stream of blue eco at an appreciable distance, electrocuting enemies in its arc. The third weapon, the Needle Lazer, releases a trio at a time of small, blue, enemy-seeking laser beams, spiraling out in the distance if they fail to hit a target.

Dark mod

Dark ammo orb

The dark mod's ammo orb.

The dark mod focuses on power and destruction, at the considerable expense of ammo. With a decent rate of fire and range, these weapons are best reserved for highly chaotic situations and particularly tough enemies.

The first dark weapon, the Peace Maker, requires a charge before releasing a powerful spherical blast of electricity towards its target, whence it then releases an arc that deals additional damage to targets nearby. This weapon is best suited for large, faraway groups of enemies, or for enemies with considerable strength and distance (such as bosses).

The second dark weapon, the Mass Inverter, is an outlier to the dark mod's usual specialties. Rather than being purely offensive, or very high-powered at all, it releases an anti-gravity field that paralyzes individuals inside of it (even non-enemies and vehicles) and sends them floating into the air. When the effect wears off, the victims fall back to the ground, taking some damage. This weapon is best at making the enemies defenseless and vulnerable to attack, while a different weapon, such as the Beam Reflexor, actually damages them.

The third weapon, the Super Nova, is a mini-nuke that fires a rocket which embeds itself into any nearby surface, causing a blinding white light upon detonating, destroying everything in the general vicinity, and leaving only a mushroom cloud behind. Due to this weapon's high ammo consumption, it is best used as a last resort for clearing rooms or taking care of tough enemies. Furthermore, its effect is less impressive in areas with a high enemy spawn rate.

Notes

Citations
  1. The Art of Naughty Dog, p. 66
  2. Jak II script § "Protect the Sacred Site"
  3. Jak 3 script § "Tess Gets Tough"
  4. Jak 3, file: gun-magport
  5. 5.0 5.1 Jak II, guide
  6. 6.0 6.1 6.2 6.3 6.4 Jak II, Design Bible, "Jak's Morph Gun"
  7. 7.0 7.1 7.2 Jak II, guide

References

Video games
Bibliography