Jak and Daxter Wiki
This talk page is only for discussing improvements to the page "Alarm system".
It is not the place for general discussion about the topic of this article.

Which Missions Trigger Which Offenses[]

I mean, of all the missions in Jak II that take place in the streets of Haven City - I'm just curious which ones trigger which offenses. I know that "Protect Kor and Kid", "Make Delivery to Hip Hog Heaven Saloon", and "Collect Money for Krew" all trigger either the elevated or major offense. And I'm pretty sure that for all three missions, it's the latter (but it's still hard to 100% tell for certain). And I'm pretty sure that in "Turn on 5 Power Switches", it's a major offense - because I don't think I've ever had the alarm system go off midway through the mission, no matter how often I've played it in the first place.

I know that "Shuttle Underground Fighters" also triggers either the elevated or major offense too, but it's also hard to tell which of those two it is as well (though once again, I'm pretty sure it's the latter). And for "Destroy Cargo in Port", is it really just a minor offense? I mean, that particular mission takes place pretty much entirely on the Port waters, hence it's impossible for the infantry guards to pursue you there - and the KG on zoomers only pursue you for elevated and major offenses as it is. So, if the KG zoomers do pursue you in the "Destroy Cargo in Port" mission, I feel like it would be more noticeable of an obstacle in the mission itself to begin with (which it isn't). Honestly, the only real obstacle in that mission is dodging the mines from the cargo (and making sure you complete the mission itself within the time limit allotted as well).

For both "Rescue 3 Lurkers for Brutter" and "Rescue 6 Lurkers for Brutter", I think it's an elevated offense whenever you don't have a Lurker on your zoomer to begin with, but a major offense whenever you do..? I could be wrong though. And I'm pretty sure that for "Escort Kid to Power Station" and "Get Seal Piece at Water Slums", it's a major offense. For "Destroy 5 HellCat Cruisers", I know that it's an elevated offense - because even though the KG on zoomers OBVIOUSLY pursue you after every time you damage one of the five HellCat Cruisers, the alarm system will still deactivate after you ignore or hide from the KG for a long enough period of time. (Ironically though, I still find the mission "Destroy 5 HellCat Cruisers" to be more difficult than all of the missions from Act 1 that take place in the Haven City streets as well as "Escort Kid to Power Station" and both missions where you rescue Lurkers for Brutter too.)

And finally, for "Protect Hideout from Bombots", I think it's either an elevated or major offense, but once again, I'm not entirely sure. The Escapade (talk) 19:09, 11 July 2025 (UTC)